Ok, here’s BP beta6!
I didn’t think I was gonna do another beta until TPV2 proper but @LLK found a bug that was easy enough to fix.
In changing that I updated a few other things:
-vexpr stackoverflow bug fixed
-windows support for Combine(mubu externals)
-combine was updated so it now works with varispeed/overdubbing
-vsts can be loaded and opened correctly now (this is actually a longstanding (unnoticed) tpv bug)
The files that changed are:
-Block Party v01 (beta6).maxpat
Now I’ve done it as a package again, but it seems like mubu is being a bit fussy (in the long run I think I’ll ditch mubu altogether as it seems like a PITA to work with), so try running the download as is, if it throws up any mubu errors download the mubu package and just stick it in your “packages” folder:
AND while I’m here, here are a couple teaser/updates about other bits.
First is the Splits mechanism. I think I mentioned it at some point, but the gist is that each effect will have this ‘splits’ thing built in that lets you send audio above (or below (or in any combination)) certain thresholds. These are amplitude, frequency, and transients.
This little video gives a quick idea of some of the stuff you can do, but you can send only the loud parts of the signal to a distortion, or things below a certain frequency to pitch shifter, or send only the sinusoid component of a signal to a reverb, etc… And since each effect has one of these built in, you can craft some really crazy, dynamic, and unique dsp chains. I haven’t even scratched the surface of what this kind of thing can do, but I’m super excited about having this built into tpv2!
And here’s a little video showing some of the modes stuff. There’s much more detail than what I’m showing in the video, but you can hear some of the tweaks and processes for lofi, tape, and glitch modes. Each one was super fine-tuned, with tons of little details like starting/stopping in tape mode triggering a round-robin-ed click sample, along with a random/unique speed warble, the lofi mode has tons of tuned saturation/compression/degrading, and the glitch mode is nearly 200 samples worth of cd clicks, blips, and DC overloads.
Here’s a picture that I posted a while back showing all the measurements/testing I was doing to get the glitches to sound authentic.
(oh and for the love of jesus, if anyone knows how to rename a ‘project’ without having to rebuild it, please let me know. I couldn’t figure out how to rename the actual project itself to beta6)
((p.s. @tehn is it not possible to edit posts older than a couple of months? I tried to edit the original post to point to this new beta but the edit icon is gone))