I tried a bunch of them, chosen by name, Clouds, Birds and so on :slight_smile:

I have an issue though, I beleive all my recorded / imported waveforms get distorted by added dynamics. For example, I create a set of only pure sine waves in SphereEdit and record them into SWN. The result sounds nothing like what I hear on my computer.

Could someone try this and verify if you have the same behaviour?

Noticed this buzzing as well when using the software. Uploading waveforms to an STS and playing them directly into the SWN gave way better results, it was much easier to do that for me! Feels like a gain staging thing but I couldn’t be sure.

I was dropping by to ask if anyone had taken much advantage of the transpose jack for FM? I’m curious to find out what sort of signals could work well with it, am a novice when comes to FM but SWN feels like a fun place to start. Mind blowing little synth

Depends what you mean by works well. You can certainly transpose at audio rates but the results are fairly chaotic. It you want anything melodic (or even predictable) its not the right place to look. There isn’t an easy way for the modulating oscillator to track the pitch of the SWNs sequence so the relationship between modulator and carrier changes on every step. And of course, the pitch of the wavetable sequence changes when you put anything into the transpose input so it rises as you increase the modulation depth.

I’m not saying it isn’t a fun thing to do. But if you want to explore FM as a learning thing there are better ways to do it.

On the buzzing thing, the most likely cause of that will be a discontinuity between the start and end of your waveforms. When in edit mode see if the seam smoothness effect helps improve it. Or failing that try the lowpass filter effect.

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This has been a really helpful thread, thanks everyone for your comments. Especially psyched to find out about channel locking!

One thing I was excited to use the SWN for was as a keyboard playable poly voice. I finally got a MIDI-CV controller that would let me do it and I found the results really lovely. I used an Expert Sleepers FH-2. It took me a bit of experimentation to realise I had to use it in CV/Gate mode in order for it to be useable with a keyboard in a conventional keyboard-synth way. So with only 8 outputs on the FH-2 I could only use 4 of the voices.

(this example doesn’t really show off the polyphony so much, except a little bit in the second vid playing Twin Peaks)

This module is really pretty wonderful, I find it quite inspiring to play around with it. The sounds it makes are beautiful, and I also know that I haven’t fully unlocked it until I start working with custom wavetables. So looking forward to that.

After trawling this forum for a bit, my biggest wish for this module would be i2c integration! I’m thinking of moving to the Teletype as my systembrain, so it would be such an incredible thing to be able to send complex control without so much cabling (which can really get in the way). Core synthesis techniques aside, the module is in some ways similar to Just Friends which is what made me think of it.

Without knowing enough about serial communication protocols to be sure, I am tempted to think it is possible to implement i2c control with custom firmware. I would be so delighted if someone with more knowledge about the hardware side of i2c could let me know if it’s possible with or without hacks to the SWN hardware. :heart:

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Yes - doable - not too hard from hw pov, but needs fw changes big time… (I’ve built one as a diy fun project - not i2c - and messed with the firmware)

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That’s amazing, thank you! Maybe it can be a vague goal as my coding skills slowly grow.

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Anyone know if the “effects” LPF, bit crusher, etc. can be applied to existing waves and spheres, or is this only a feature of the recording and editing wave portion?