honestly i did not get very far beyond:
- making sure bees can compile under c++
- re-acquainting myself with some juce stuff like viewports and resolution scaling
so there is this “utils/beekeep” project which at some point was just a CLI program to convert between binary scene data and a json representation. then i added a ridiculous gtk frontend and it got into its present state which is maybe a little borked. when i have time i can just roll back the gtk stuff.
there is aleph/utils/avr32_sim which provides stubs for all the missing hardware stuff./
“utils/beekeep_juce” is probably not very useful but it is there.
rick made a PD wrapper for bees also which is maybe a better starting point
thing is that i don’t really care about a UI (not sure who does.) it would be just good to have some way of editing bees patches offline. my preference would actually be for a little scripting environment.
my current thinking of how to implement this would be to bind bees to a lua interpreter.
but there are many options, the point is that it should be reasonably straightforward to bind bees to whatever FFI. if you wanted to design a UI in python or what have you.