can someone remind me what the fade parameters do exactly? i know it was mentioned somewhere in a thread on the old forum, but I can’t seem to find it, and it’s not in the docs.
i can’t really tell what kind of effect they have by ear except that the often introduce subtle glitchy pops… kind of the opposite of what i might expect from fades
curious about best use scenarios, as well
1 Like
kbk
2
i would also be interested in this. anyone?
glia
3
linking some people who may know
@zebra @tehn @Galapagoose @Test2 @Yann_Coppier @ngwese @dspk
i think duncan talked about his findings with it in an old video too (but i’ve since forgotten)
okay, found an old thread…
here: http://archive.monome.org/community/discussion/17306/aleph-application-ideas/p1
and later
Does it still work this way? Seems like it probably does.
2 Likes
zebra
5
yes. each delay line has 2 read heads. when you change times it crossfades to the other read head. this doesn’t necesarily eliminate audbile artifacts, only a certain class of them. if the fade time is short you will probably hear it as an artifact in itself (it is a simple linear ramp)
1 Like
zebra
6
i just tested this. works as i expect. i think the confusing thing is that fade is a rate parameter, not a time parameter. so the lower the number, the longer the fade.
to try it out, take something like the factory “space” scene as the starting point. this has a METRO resetting the read-head position for delay1 (which is pitch-shifted up.) use the leftmost switch in play mode to toggle input from adc0 to delay1.
the scaling isn’t quite what i would expect (and there are plenty of FIXMEs in the related code) but you should hear a distinctively softer transition on each METRO pulse, as you dial the value for fade1 towards the minimum from the inputs page.
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Okay! That makes sense. Thanks. I was using it backwards.