i just built a really stacked scene in 0.6.2 with 24 midiCC operators to check.
In this situation just 2 of them jump to a very low value at very sporadic moments, sometimes at up to 45secs intervals. (strangely the ones connected to low0 and low1, not sure if that’s connected or chance, they are not assigned to consecutive operators)

so… behaviour is sort of new in that it is continuously rapidly jumping and seemingly affecting all of the midiCC operators.