Can’t for the moment, I made it with a modified version of Bees so that it would appear as corrupt in any other version.
Now Ezra should release a new one very soon, incorporating some of these changes although not all of them. I can explain how I did it in the meantime, and I’ll try and make a new version on the next Bees release.
Basically it’s all about having 2 RANDOM operators driving SCREEN’s X and Y plus the two oscillators’ pitch at the same time. The 128 grid has exactly the same proportions as the Aleph’s screen, so it is easy, using a GRID op, to use two sets of coordinates and translate them into RANDOM min/max values, thus creating a cloud of random pitch (could be anything else than pitch, here it’s for demo purposes). To keep the two sets of coordinates, I use two HISTORY ops and make sure pairs of pushes on the grid only make it to the HISTORY op if they are close enough timewise, using a TIMER op. Not much more there, it is actually a very simple scene still! Hope it makes sense, otherwise wait a bit and you’ll get the real thing.
I have been making many different things with SCREEN lately, from rain drops to chaos, from clouds to defined shapes. It’s actually pretty cool, I am getting close to the point where I’ll be able to put everything together and use it with LINES, and then to control a modular. I find WAVES perfect for trying out stuff like this!