Hey @tehn thanks for brigning that up
I am not talking about Andes much, because the algorithm isn’t finalised yet and any presets you create will probably break in the next version(s).
I also suggest building master instead of using the release version, because it has actual multi-fractal synthesis (warping) and 360-degree gradient torsion. But this is all really experimental at the moment.
Yeah, used to do that as well
I am not aware of other projects using Perlin noise (fractional Brownian motion) for sound synthesis though.
But I think graphics algorithms applied to sound can produce interesting results, so it’s an area worth exploring.