Hey @tehn thanks for brigning that up I am not talking about Andes much, because the algorithm isn’t finalised yet and any presets you create will probably break in the next version(s).
I also suggest building master instead of using the release version, because it has actual multi-fractal synthesis (warping) and 360-degree gradient torsion. But this is all really experimental at the moment.
Yeah, used to do that as well I am not aware of other projects using Perlin noise (fractional Brownian motion) for sound synthesis though.
But I think graphics algorithms applied to sound can produce interesting results, so it’s an area worth exploring.
Really cool idea, I’ve always been curious what Perlin noise sounds like. There’s a lot of variety and scanning through the faders sounds really smooth.
I am also super impressed with how easy this was to get running on Linux, literally just download, run, click the dropbox to switch my audio over to JACK, click the checkbox next to the MIDI controller I want to use.
Yeah, seen that one too. Looks interesting, but it seems to use analogue noise source. Perlin noise in Andes has predictable randomness of the waveform (which is also preserved when you play it back on another architecture/OS).