I coud not find any information about the gate / phase outputs of Levels. I noticed that the frequency increases with higher CV values but there is a lag on the frequency change compared to the CV change. When you turn the knob clockwise it takes some time until the gate frequency increases. Maybe the frequency change is not constantly updated by the knob? Does it wait for the next regular emitted gate before it updates the frequency of the gates?

If so, why is this so?

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I was wondering a few months ago about latching the PATTERN mode (Key 1) to enable altering the start position and pattern length / direction without needing to keep a finger held down on the button, although at the time I hadn’t put any thought into how this might be implemented.

It struck me just now that - if possible - perhaps it would be simple (and unobtrusive!) enough to implement this exactly as it sounds - just make the button latch after it’s been held down for a while… we’re holding it down anyways, right?

i.e. a [SHORT] press of key 1 steps to the next pattern, while a [LONG] press displays pattern view (exactly as the module functions just now) but a [LONGER] press would cause pattern view to latch.

a further [SHORT] press of key 1 could then return to the default view.

@tehn - is this a. even possible, and b. something you might consider adding?

this is possible, for sure, with some firmware hacking. not a 2 minute job, but not terribly difficult.

i’ll consider it for sure after taking a closer look at the code. this seems like a good use case.

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is it possible to add this fonction to teletype :
set a position without a reset from it ?
i just would like to set and read it on ansible without any action.
actually with LV.POS 1, it make a reset from the postion 1 and this position is not editable on ansbile.
i already talk you about the idea, it is to have level as a sequencer, and use walk to remplace the KEY 1 push.
SO, a speak about EDIT position : for exemple LV.EDITPOS 1
thanks :wink:

Warming up this thread again as I have been playing more with Arc and Ansible (levels). And some ideas (features) I had while gaming (<-- that’s the feeling I have when playing with the arc ^^):

  1. inserting silent notes or pauses (as suggested this might be done by turning the note selection to a position outside the selectable notes, a dimly lit 3 leds f.ex.)
  2. this could be extended to a another position which enables glide (only the notes where this is active will be slewed)
  3. and third: there could be an accent switch (though this would need a way to program what voltage is an accent and which isn’t)
    How to switch? One idea was that you rest on the position for a sec to activitate that switch…? As you move with one led on the switch, it shoudl be easy to see the state with 3 leds switching their state from dim to fully lit?
    Here’s a quick sketch: :wink:

This would make Levels more full featured as a sequencer. Almost xOx like…

I think the no-note-position is a great idea and fits nicely into the scale view of levels at the beyond-scale-position.

Regarding the other two propositions I am not so sure though. At a first glance it seems to logically break the GUI having two positions that actually work like a switch by staying on them for some time. As nice as individual slew would be I think we get beyond the limits of an four controller interface w/o buttons here and would vote for keeping it simple - Kria is great for programming sequences with accents. Using Maths or any other voltage controlled slew generator you can take one track to program slew per step.

Anyway, I am still struggling with using Levels as a sequencer. I find it hard to program/change values while it is running - how are you doing it?
Everytime I move to the write position to another pattern/step while it is clocked/running, Levels overwrites all inbetween patterns…:cry:

I understand what you mean by breaking the GUI, but as I see it this doesn’t interfer that much with the rest. You first turn to the option (note on/off, glide, accent) and then you select your note. though it is not extremely practical i must agree…

About your struggle:
Isn’t that the thing with the ALL EDIT mode? Hm, have to check, but I simply step through the patterns with the 1 button and change the sequence accordingly… The manual surely needs some love too. :wink:

Ah, when you put it like that it does not sound that strange to me anymore - turning on the option and then choosing pitch, I got it. You would have to go over the whole range then and might get some unwanted high pitched glitches while doing so. On the other hand you don’t have to use it and then everything is at it is now - so nice idea! :+1:

And you got me trying Levels sequencing again - don’t know what misconception I had or what I was doing wrong by now. I tend to loose track of where I am but it works. And the workflow seems to be as special as with a 303 so I think I also understand how you got there…:smile_cat:

x0x sequencing love!

But why not enable getting to the options from “below” also, so you choose the shortest way to the options… as the encoder is endless.

Hope tehn reads this and finds it attractive enough to implement…

While we’re at it: Now that I played with Levels the whole afternoon and tried to break it with i2c commands I would love if the slew would have a visual expression on the Arc…

:heart_eyes:

Think I’ve come across a minor bug.

Using as an externally clocked sequencer and limiting the number of pattern steps to <16…

As expected, when progressing Clockwise through patterns, pressing the 1 key will cycle through a preview/edit mode for all active pattern steps

When progressive Counter-clockwise through patterns, pressing the 1 key will cycle through all but the most CCW step and will instead include the pattern step 1 CW step further on that is not active. Basically it seems 1 step out so you can’t easily edit 1 of the active steps while it is being externally clocked.

Does that make sense?

At first I felt Levels was pretty limited in it’s sequencing ability but I’m beginning to find it a really nice unique performance sequencer!

A couple of the suggestions posted here that I’d love to see are user-programmable scales (linked with Kria/MP?) and a latched pattern edit mode to free up a hand.

Is there a way to adjust the acceleration of the knobs in levels?
I would like to have the option for a one to one relationship, for more controllable fast movements.

I know the super smooth arc knobs don’t like to move super fast, but its just a thought.

:bird:

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Oh yes, please! I bump into it every time I use Levels - when you turn the controller too fast it becomes a switch.

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will check it out

Thanks tehn – haha, poor scaling makes it sound bad, I see it like personal/preferred mouse settings.
:bird:

ha! it’s funny you bring that up. i truly believe in “poor calibration” when it comes to these sorts of tools. sure, you can “learn” a poorly calibrated tool, but i do believe there is a natural and balanced set of parameters that will facilitate optimal use. this is absolutely the case for mice/trackpads. i’ve said this before, but i’m stunned at how well the mac trackpad is tuned. it feels natural to the point of being invisible. i can say this about few other input devices.

the point being: you shouldn’t have to consciously not move the arc knob too fast because you know it’ll behave badly. you should just do what your body-mind thinks is the right motion, and the machine should know and react correctly

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Interesting! I like the theory and look forward to the next tuning! :bird: ( i like this bird icon too)

Playing with Levels today, I noticed that the reset doesn’t work correctly both with external clocking or otherwise. It just goes back to the first step for 1 step and then goes returns to where it was.

Just stumbled across this thread while trying to see if there was a way with Levels and Ansible to have different clock speeds for each ring or allowing you to add mutes in for certain steps of the sequence. Is this something that would be possible? I guess right now you could do this by just using something like a Tempi to control gates to create the mutes manually though right? The more I think about it I wonder if Kria isn’t more of what I’m looking for.

looking to do something with levels in note mode and i don’t think it’s currently possible but please correct me if i’m wrong…

i want to get a gate output when i manually scroll through notes in a scale by physically turning the knob, every time it hits a new note. currently it only gives gate outputs when you play through a pattern. not sure if this would be possible with an update but if so that would be rad!

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