How easy might it be to adapt levels so that each ring behaved independently, allowing for individual step lengths for each ring?
Rather than being 16 patterns, where each pattern “is the set of four values assigned to rings”, I’ve been re-imagining levels as four step sequencers with individual lengths of up to 16 steps.
This would allow for polyrhythmic sequencer patterns of up to four voices, or patterns where CV output assigned to e.g. env. decay or filter cut-off would fall on a different note in a sequence each run though. (I’m aware this is a pretty fair description of exactly what kria does, but I really like everything else about the arc / levels interface.)
Does this sound like something that might make for a possible future development for levels, or is this is a significant enough departure from the original vision so as to make it highly unlikely?
I guess I’ve been watching too many 0-CTRL videos. 