What do you mean with just “div sync” here?
That’s why I was so happy to see these changes
The combination of all or per track time division sync and time division queuing means I can finally use the time divisions again
and be a lot more deliberate in my choices/action/influence on what’s happening.
Whilst I do sometimes like to be less in control and see where the phasing brings me, most of the time I do want the control, so this makes Kria a lot better for how I’d like to use it 
Anyway, long winded way to say thank you and to confirm that just playing with it and trying it out is a good idea to figure out what makes sense.
That’s probably a good idea 
I’ve been considering an option to trigger once every x loops similar in UI/UX to the probability page.
Let’s say a range of 1-7 (or maybe 1,2,3,4,5,6,8?), with 7 being the top row and 1 being the row before the bottom row.
When selecting this the step only triggers every x loops, where x is the selected number.
This would allow a combination of faster/frequent triggers and sparser triggers that are not random.
It might be that it’s expected behavior and the behavior described in the above quote, but I noticed the duration for triggers with deleted ratchet steps was shorter than for steps that didn’t have any deleted ratchet steps.
Is this to be expected? Should I have deleted the rests? I couldn’t figure out how to delete them from the UI/naturally. Found it a bit odd they stayed around/dimly lit and I wasn’t able to get back to the original state with them being off.
Maybe just pressing on the bottom row should delete them?