@scanner_darkly:
i think i found a bug but i maybe wrong.
with both this last update and the preceding one, if you clock ansible and then try to use the /2 or *2 runes, they don’t work.
i’m able to get the /2 rune to do something if i press it repeatedly a lot of times and then the sequence is basically stuck at the first step of the playhead and doesn’t advance.
i think you can replicate this.
don’t know if this is a bug or if i’m missing something, but i remember using the /\ and the / runes (with ansible externally clocked) and being able to sort of reduce or augment density of events. now this is not possible.
thanks!