This is wonderful, thank you so much! I patched up something melodic and have one track set for drunk movement with sparse triggers of varying probabilities, which adds a really nice cohesive yet unpredictable element to the whole thing. Definitely has different quality than I was able to achieve soley with phasing previously.
Can you tell us more about how the triangle mode is implemented? When I have a track with parameters of different lengths, it seems like all parameters change directions once one of them hits an end of a loop… But I was also able to get one of my parameters to “scan” through a track somehow (i.e. a sequence of position: 1,2,3,4,3,2,3,4,5,4,3,etc). I’ll have to experiment more to see if I can replicate that behavior again it was pretty cool!
EDIT: ahh I figured it out, the track that “scans” is set to a slower odd division while the other track that flips the direction isn’t divided. The inherent phasing nature is manifesting in new ways 