Yeah this is ‘as intended’ in that the monome-centric controls are independent of the GUI half/reverse. They work ‘underneath’ that layer, and take the GUI state as a multiplier (e.g. if you have the GUI set to 1.5 speed, double on the monome will go to 3x speed). Hmm, might be worthwhile to make all of that ‘flat’ so what you see is what you get (though the ‘half speed’ button would become problematic, as that only shows one of 8 possible speeds).
8 of the modules are pretty effing big. They don’t really fit in two rows of four either. Oops, I turned off scrolling too I think, so you probably can’t see the first few modules at all? Maybe I’ll leave scrolling on for now, until the GUI gets reworked.
That’s on my radar already. Sticking that stuff in the alt-menu is a good short-term solution, but the pattern recorder becomes a lot more useless this way as there’s no way to have it start/end exactly where you want as you have to switch over to the other screen. I need to figure out a sensible way to treat the on/off of those modules without overly complicating “fingering” in general.
re: mubu errors. Is anyone else getting that? Hopefully the ‘make project’ grabbed all the mubu objects that are needed but it’s possible that it didn’t, requiring the installing of the MuBu package manually. It’s my first time trying to use the project structure thing, and I’m still dubious of it actually grabbing all the dependencies it needs.