ohhhh yea, running into that issue on my other computer now. thanks for the heads up!

the good news is, i should be able to use my Launch Control XL to control each loop’s level now!

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a karma video

I love following along with this thread great work

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Ok, here’s BP beta6!

http://www.rodrigoconstanzo.com/party/blockv01_beta6.zip

I didn’t think I was gonna do another beta until TPV2 proper but @LLK found a bug that was easy enough to fix.

In changing that I updated a few other things:
-vexpr stackoverflow bug fixed
-windows support for Combine(mubu externals)
-combine was updated so it now works with varispeed/overdubbing
-vsts can be loaded and opened correctly now (this is actually a longstanding (unnoticed) tpv bug)

@rknLA
The files that changed are:
-Block Party v01 (beta6).maxpat
-input.maxpat
-monomeControl.maxpat
-karma_combine.maxpat

Now I’ve done it as a package again, but it seems like mubu is being a bit fussy (in the long run I think I’ll ditch mubu altogether as it seems like a PITA to work with), so try running the download as is, if it throws up any mubu errors download the mubu package and just stick it in your “packages” folder:
http://forumnet.ircam.fr/shop/en/forumnet/59-mu.html

/////////////////////////////////////////////////////////////////////////////

AND while I’m here, here are a couple teaser/updates about other bits.

First is the Splits mechanism. I think I mentioned it at some point, but the gist is that each effect will have this ‘splits’ thing built in that lets you send audio above (or below (or in any combination)) certain thresholds. These are amplitude, frequency, and transients.

This little video gives a quick idea of some of the stuff you can do, but you can send only the loud parts of the signal to a distortion, or things below a certain frequency to pitch shifter, or send only the sinusoid component of a signal to a reverb, etc… And since each effect has one of these built in, you can craft some really crazy, dynamic, and unique dsp chains. I haven’t even scratched the surface of what this kind of thing can do, but I’m super excited about having this built into tpv2!

And here’s a little video showing some of the modes stuff. There’s much more detail than what I’m showing in the video, but you can hear some of the tweaks and processes for lofi, tape, and glitch modes. Each one was super fine-tuned, with tons of little details like starting/stopping in tape mode triggering a round-robin-ed click sample, along with a random/unique speed warble, the lofi mode has tons of tuned saturation/compression/degrading, and the glitch mode is nearly 200 samples worth of cd clicks, blips, and DC overloads.

Here’s a picture that I posted a while back showing all the measurements/testing I was doing to get the glitches to sound authentic.

(oh and for the love of jesus, if anyone knows how to rename a ‘project’ without having to rebuild it, please let me know. I couldn’t figure out how to rename the actual project itself to beta6)

((p.s. @tehn is it not possible to edit posts older than a couple of months? I tried to edit the original post to point to this new beta but the edit icon is gone))

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dude. what. when you switched on dirt and chopper with the splits engaged – i legitimately gasped.

something is either wrong with me or everything is just right. i cannot wait. this is like a three sisters for the glitch kids. thank you :sparkling_heart:

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this is some unbelievable work
splits is fantastic

what a work !! and great improvements/additions to tpv.
thanks !

Rodrigo is a golden god.

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Just spent 3 hours with TPV 1.1 in the most “proper” session I’ve had with it yet (using a proper soundcard, using the touchosc template on the ipad) and dear god is this such a fun/powerful/musical instrument. I can only imagine how much better it will be once I have my grid built and with another version coming out!

This might make me change my mind about taking computers out on stage with me again :no_mouth:

http://llllllll.co:/uploads/default/original/2X/7/7d9c138c8c5c1a831faf60f282aef39b5557dc9e.mp3

here’s a bit of tonight’s session if anyone’s curious. Just TPV with an op-1 running into it. Very fun :>

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totally missed this new splits feature

jawdropping . was there any particular inspiration for this?

Just a bunch of conversations with my former PhD supervisor (PA Tremblay) about the importance of (creative) signal path in dsp, and then Alex Harker showing me this stuff he had been working on doing frame-based dsp processing (way over my head), but this allowed a really simple and good sounding median filter, which is what splits the noise from the sinusoids, which I’ve labelled as ‘transients’ here.

From that I got really inspired to be able to process just the noise and sinusoids of a signal separately, and just had that in the back of my head. Eventually that bubbled up with some noise gate stuff I was thinking about, and finally came the crossover/frequency component.

But this is going to be a super exciting killer feature of tpv2, especially since it will be coupled with infinite pre/post fx slots (ala a DAW type interface), that you can also run series and parallel. So each audio input processing path (there will be multiple ones) can have an infinitely large (based on your cpu power) complex processing chain that is a combination of all sorts of fx, with splits, in series/parallel combinations. And of course, preset recallable!

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I feel like about a month back I got on your website and Party Van wasn’t updated for Max 7. Am I wrong in this? Are there plans to update it to be compatible? I’d love to tinker with it! :slight_smile:

I’ve been diving back into MAX over the summer when I have time and I really feel like I’m getting to the next level of understanding. Still a beginner, but the vocabulary is sticking with me at least. It’s really been a rewarding challenge, so it’s impressive to see such detailed labor intensive work. Inspiring too.

excellent

I was curious whether there was some vst or hardware equivalent…thanks for sharing

TPV1 crashes for me in Max7 (I still run it in Max6), though I was speaking to someone who had it working just fine, don’t know what was different about the setup.

There’s a complete rewrite of TPV (which produced an ‘interim’ app of Block Party (beta posted in this thread)) which I’ve been working on for the better part of this year. It’s a pretty big rewrite so it’s slow going, but it will definitely be working in Max7+, and designed around the most recent monome device(s).

Not as far as I know.

I mean it’s possible to do something like that in most DAWs (the transient filter would be harder), it’s just clunky to set up as you have to manually make and route each part of the sound. And the serial+parallel stuff would turn into a nightmare in a DAW as well.

Some of the general inspiration also came from Sam Pluta’s setup where he has a matrix of dsp effects that he navigates as part of the way he performs. Really interesting approach which he talks about in his PhD thesis.

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will file that away to read, thanks

I’m always curious about mixing schemes and this new tpv sounds like a software system that allows for experiments with minimal input (or none!)

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I was running on 7 last night with pretty regular crashes, just ended up using the 6 runtime which is still available from the cycling74 website – no issues with running the two side by side

thx @Rodrigo
the party van
she says 'it sounds like the song was thrown down the stairs…

she means like m.duchamp
http://www.philamuseum.org/collections/permanent/51449.html

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oh my so long since i have used tpv. i have recently encountered a project that would benefit so heavily from the chocolate grinder. i have been grid and arc free for a while purely using ableton live and recently got max4live working and really pleased.

… and it gave me hope… that the chocolate grinder could exist in my current setup… and my heart beats faster just thinking about that.

is it possible to use the chocolate grinder in max for live (as controlled internally or with midi)?

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palpitations when i come to this thread. not thinking clearly. is it insane to wonder that a single iteration of the chocolate grinder (not even need 4) could be ported as an amazing and in comparison very very simple tool to the max4live world? just thinking out loud here.

Should be doable, dude, but it doesn’t exist in M4L form currently.
Rodrigo plans on releasing M4L versions of the TPV2 tools eventually…

In the meantime it should be possible to rip out the chocolate grinder section and make it into a M4L device if you’re Max savvy.

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