Man (@dude) , you’re gonna love the new ‘glitch’ mode of the karma cores. I pretty much finished the glitch mode a month ago or so (I want to add some more probability-based complex interrupts, but the core functionality is there).
If it’s of interest I can post my test patch while developing it. It’s not tied to a grid, or has MIDI mapping or anything built in, but it sounds badass. It’s all based on a bunch of samples and audio analysis I did of a couple of skipping CD players. The paradigm of control is a bit different too, so it doesn’t automatically do that ‘drifting rotation’ thing TCG did, but it does random windowing (analysis-based variations), ‘stuck’ CD jumping around, and ‘seeking’ CD movements, all either based on incoming audio, the audio in the buffer, or a random timer.