Approaching: norns

I understand why this would be true, but I really hope it’s not so limited that a large number of us are left wanting.

3 Likes

I’m wondering if kit and assembled versions would be feasible.

1 Like

Yeah I’ve never done that sort of thing, but if I’m keen enough I suppose I’d give it a go.

the hardware is 2xin, 2xout, but yea certainy you may create many many many digital audio busses inside.

yes! now you have my interest again!

4 Likes

composition

  1. A work of art, especially music or poetry
  2. The application of one function to the result of another to produce a third (mathematics); notation: f ∘ g

There are great depths to be explored in the mix of these two meanings. For electronic musicians, it is common place: We compose analog modules with patch cords, compose sequences from patterns, compose Ugens in SuperCollider, compose voices by layering, effects by chaining… All of these are mathematical composition applied to sonic composition.

The piece that always seems to get short shrift is composition of control.

Example: My current evolving live rig has ~80 MIDI controls (knobs / faders / buttons), a grid, and a note keyboard. Control must be composed in many ways:

  • When composing a delay and a reverb - the controller mappings for each need to be composed.
  • A save/restore control system (mapped, say to buttons on a grid), should be composed over the parameters to be saved/restored - which in turn might be the composition of the delay and reverb composed above.
  • A sequencer might have a UI interaction with a grid - but will need to be composed with the save/restore control system - such that the grid is modal.
  • The note keyboard input will need to be routed to various different instruments (in SC or via MIDI) and so there is a composition with a router control, controlled by several buttons and/or a knob.
  • A “macro” control needs to be mapped to setting several parameters at once (say several rhythmically related delay lines) - while correctly interacting with the existing controls for those parameters.

I think this is very relevant, even if your aim isn’t to do the programming: The art of electronic music is very much about composing tools into an instrument, whether it is an electric guitar and effect pedals, or a studio full of hardware, or a DAW.

What I’m looking for in norns is the ability to build parts - audio and control - and then compose them to build up the electronic instrument I play. As a programmer by trade, I can build this in Lua (though the language is less than helpful). I hope the ideas of composition of control in the norns will support this, and even enable people to compose the parts designed by others with only minimal scripting.

…and way more than 20 characters… sorry!

20 Likes

some of it will come down to organizing scripts so that the controller logic is separate, so that it can be easily controlled/replaced. looks like narns already encourages separation of app logic from sound engine, but it doesn’t prevent you from mixing controller logic with app logic (in the example posted by tehn above note changes are tied to a specific controller gesture). if you design your script so that the controller logic is clearly separated you could very easily change button press to grid press etc. and then you could have dynamic gesture mapping and all other kinds of fun as well.

it’s a bigger (and super interesting) topic - we should start a separate thread on this!

9 Likes

I did not know it was Supercollider!. Killer.
I built SC3 and tidalcycles for raspi w/haskell of course as well as FoxtDot with python for AlgoRave Coding this year and it’s super fun

6 Likes

If you’re in the game I’m in the game, @shreeswifty - because I know the flood of patches will be never-ending.

3 Likes

i literally have a TB of SuperCollider going back to SC2 days, stuff mccartney wrote [like partch instruments] this will be cool. Need to brush up on Lua though

pp

5 Likes

yes, this.

(Bumping for 20)

3 Likes

The cool thing about lua is that is kind of lets you not be a programmer and access a c++ kind of set of object classes i just reviewed the pdlua stuff i worked on and it’s really fun for mutations and aleatorics which i am pretty sure a bunch of folks on here will dig. For example i have a Reverb that has a parameter set with 3 variables for decays and they are updating based upon an aleatoric sequence/tempo so the tempo is aleatorically advancing and the decay times are psuedo randomizing every tick and it sounds for the lack of a better term Nornish.

12 Likes

“nornish” is by far the best term

4 Likes

image

44 Likes

I would like to order 5 lbs, and I also want a t-shirt.

8 Likes

I like conductor/performer

6 Likes

talker / listener
or
sender / receiver

3 Likes

Aaaarg just release the bloody thing! :slight_smile:

3 Likes

anyone want to speculate how norns is gonna handle cv? what do you all imagine being it’s relationship to modular?

Teletype/Ansible as CV expander

6 Likes