Iâm thinking of porting Kria to both Norns and Organelle (because i like it and I want to be able to do things other than modular with it).
Plan is - port it to Lua for Norns - probably using the multi-timbral FM engine based off of @lazzarello work and that Iâm making for a soundscaping instrument for Norns. Will also have midi out and may add polyphonic sequencing if that seems easy
Part 2 is adding it to the Organelle - my plan there is an external that provides enough of the Norns sequencing environment (ie grid and timers - specifically NOT any supercollider stuff) to allow Lua code written for sequencing on Norns to be adapted (I canât see myself being bothered to make it so code will run unchanged)
So
Is this treading on anyones toes? ie do original authors @tehn? not want this to happen for any reason or are they already doing it?
also if anyone else is thinking about this then feel free to do it - Iâm not going to get to it until mid-late November with current day job workload and other music projects I have on - Iâm finishing my soundscaping thing first for instance. Asking now because Iâve been planning out how Iâm going to do it - and Iâm pretty sure I know everything I need to know now - Iâve been through grid_ansible.c and canât see any issues that Iâm going to run into (apart from being cross about Luaâs 1 based indexing
- oddly switching between Supercollider, Lua, Swift. Objective-C and C++ at the moment the three things that trip me up are - syntax for comments, syntax for for loops/ranges and 1 based indexing in certain languages. Also putting semicolons on the ends of lines but the languages that donât do that are tolerant of it so less of an issue. Oh and code written on Xcode is full of â:wâ )