norns-metal-logo

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love it :smiley:
now show us a granitic death\doom patch :smiley: :smiley: :smiley:

I’m starting a jam band to compete with Ezra’s. Come catch us for a five-hour show at my non-existent basement next week.

decafRhizomes

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so can we make this into a sticker or

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I see you managed to make it an ambigram as well, great job!

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That’s super slick in how this is integrated.

Perhaps someone who knows more about the Pi ecosystem can chime in, but would the SoC/dimm slot mean that the norns would theoretically be upgradable when there’s a CM4/CM5 etc…?

I just assumed that this is the silkscreen on the side of the (minimal) PCB that we can’t see in the picture.

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i’m sorry i should have said:
i didn’t make this :frowning: - its a finnish metal band
https://www.metal-archives.com/bands/Norns/41377

yea that’s the notion

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Quite possibly. Assuming the pinout doesn’t change - ie, it’s still a dimm- and the code will run correctly on the new module, then quite possibly. The module is where the storage resides - so you have to get the code onto it somehow. But if you can do that then yes, it’s one way of ensuring relevance into the future.

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Sold! This is a big one for me.

Hopefully 'nornsing‘ will become a thing.

As in: Chillin’ out, maxin‘, nornsing, all cool.

That sounds really cool! Norns and Organelle will be a great team I think.

1.) where is the source going to reside? or did i miss a link already?

2.) i am wondering if we have a target price for this

In case you have some money burning in your pocket you can (probably) already “upgrade” it! :wink:


It’s the same SoC but it does have more onboard storage
Note that no one tried this, so no promises :wink:

These were the differences as noted by the raspberry foundation between the Compute Module 1 and 3

The CM3 is largely backwards-compatible with CM1 designs which have followed our design guidelines. The caveats are that the Module is 1mm taller than the original Module, and the processor core supply (VBAT) can draw significantly more current. Consequently, the processor itself will run much hotter under heavy CPU load, so designers need to consider thermals based on expected use cases.

Depending on what the changes will be between a possible future Computer Module and the Compute Module 3 it might or might not be possible.

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Hmm, I wonder about an Overbridge-like setup where it could stream audio over wifi or USB into VST plugins. Mostly because I’m running out of analog inputs on my audio interface :thinking:

This would be rather amazing actually even with the simplest UI to just get audio via usb, it would make so much sense with the battery powered standalone aspect, you take it on the road, you jam and create and the you bring all this back in your DAW in a few clicks. But I don’t think it’s that straightforward a functionality to add sadly so right now I’m just very happy with what it is :slight_smile:

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Absolutely fascinated by the design. So much peripheral support, plus the ability for custom controllers… damn.

Me too! Im wondering how feasible it would be to re-purpose my maschine jam to work with norns. Or even using the ipad with Lemur, i never really gelled with it controlling the daw this could be different.

Yessssss so stoked this is in the world now. I want like 3 of them chained together

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sound

in order:

  • super-parameterized polysynth by @zebra
  • old-akai-style sampler by @jah
  • simple percussive polysynth by @tehn
  • classic outerspace noise by james mccartney
  • multitrack granulator by @artfwo

norns has two sides: control scripts and sound engines.

  • the script chooses which sound engine to use. and decides what to do with key and knob input and midi notes and grids. and then considers what to draw on the screen or start a sequencer. and tell the sound engine what to do. (1) or how to sound.

  • the sound engine tells the script what parameters it has and what kind of analysis data it produces.

it’s a bit like a plugin in a DAW. except here the DAW is the language lua, and the plugin is the entire supercollider environment. (2)

both scripts and and sound engines are customizable. engines are reusable across different scripts. everything can get modified at runtime. supercollider has a huge library of generators (all the oscillators, filters, noise, transformers, crispers, sparklers, splappers) with which to assemble stuctures. (3)

and of course both scripts and sound engines live in an already-growing community repository.(4) we’ll talk more about code later.

norns makes ________ sound. what shall we ask?

(1) asks nicely.
(2) there was a hint earlier in this post.
(3) scripts and engines communicate via a defined OSC protocol so it’s perfectly possible to use a different dsp application, though we’re committed to exploring sc further for now.
(4) some of the engines in the video above i hadn’t even seen until this morning!

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can multiple scripts run at the same time? can they influence each other?

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