Norns is cross referenced.

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Can someone please explain this thing to a lay person? To someone who hasn’t coded recently and has no interest in (re)starting?

I understand what an Organelle is… and C&G has created an ecosystem that supports its use without knowing or caring about PD. They market the product as a playable instrument, rather than as an elegant open interface to custom code. The toy-like wooden buttons are an indicator, I think. A non-technical person can get comfortable with the idea of loading up community patches to an Organelle, playing it with a Keystep, whatever.

The norns looks like a prettier Organnelle for Supercollider, yet @tehn seems to imply otherwise… I’m wondering if it will require programming skills like monome, et al., and whether it will require an attached computer while music making.

Thanks in advance. Despite having no interest in buying a monome, I’ve enjoyed the lines community immensely!

@PeteCT

For a non programmer like myself this is good news. But, the encouragement to learn is there by leveraging existing resources.

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This is looking really great. :heart: :heart: :heart:

So does that mean it’s like an Organelle? Will I have to know what ā€œOSCā€ means?

In other words, will we be able to open the box, plug in, dial up something cool, and start making music? Or will I spend 10 hours on lines asking dumb questions while everyone else is posting Supercollider scripts and having a different kind of fun?

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the desire some have to attach a keyboard and code totally misses the point imo (not that it couldn’t be implemented in some way. note how teletype evolved from a max patch).

norns is about having beatiful recallable user interfaces on the device. those can be altered (hey, everone has computer with a browser. that’s a spectacular way of changing the functionality, a lot of devices require special tools to flash a chip or so). but I have no doubt the preexisting (plus user contributions) will be worth it alone. I mean, some are even bubbling over with joy just having a standalone mlr.

pure excitement here!

edit: forgot to mention, scripting the thing seems so beginner friendly!

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I’m so sold on this thing! I’m always eager to try to learn some scripting / programming / coding, but I’ve yet to really get down to it. Maybe if I totally jive with this it’ll be encouragement enough to finally pick up on it. But I’m sure the collection of scripts that are already done and included will be more than enough to justify a instant purchase. It has been said many times now, but a hardware MLR is just to good. And I’m super excited to see how Norns will implement with the modular stuff, especially how it may talk to Ansible and Teletype.

Very impressed with the collective craftsmanship and work behind this thing - kudos to all involved parts!

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My 2c, based on what I’ve read so far…

Seems to me that it’s similar.

Depends if you want to use Open Sound Control messages to control it. If you’re happy using an attached grid, or MIDI device, then no.

If you’re happy to use the existing stuff and have suitable input devices, then yes.

Supercollider development isn’t required usless you’re trying to modify the DSP. Lua scripting might be required if you’re trying to change how the DSP responds to inputs.

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Seems like you’ll be able to load scripts/sounds from others pretty simply. If you want a preset box, this thing would probably not be for you, but it’s too soon to tell I think.

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Minor question that might save my job while I’m using Maiden at work: is there a dark theme?

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in my experience so far with supercollider, installation, configuration and updating have caused issues for a lot of people, although I’m comfortable with using ssh to handle these things, what will the configuration and updating procedures look like?

I haven’t tried running it on a embedded device yet, but how many stereo channels can realistically be used within the engine before passing them out to the main 1/4" outputs?

If this had SuperDirt capabilities then I can envision some pretty cool things already, but the problem there is keeping versions updated etc.

this is a wonderful detail.

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norns is further testing nesting possibilities

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Skins and themes would be a wonderful, if cosmetic, feature of the UI… I’m sure it’s all CSS anyway, so likely it’s themeable. How easily? Would be up to the CSS layout and dependency tree, but if they use some form of compiled CSS it wouldn’t be too hard to extract the key elements out into a config file and build themes from there.

You crazy kids and your compiled css.

:old man yells at cloud:

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If it’s web it can be themed, the question is how hard you need to hammer it to do so.

But my guess is ā€œnot veryā€, it’s just a web server running on the thing and we’ve SSH access.

I was mostly joking - I’ll be able to customize css if need be.

slipped through the cracks (like so much other detail because there are many) re: OSC. norns is autodiscoverable, ie, by touchOSC. and then you can touch glass and norns will respond.

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Maybe I do not get the linguistic details here but to be honest I am not sure if I find this a wonderful detail. Sounds as if I would have to explain this to someone but couldn’t…:thinking:

I thought it was Livecoding on a computer with an attached box? Or controlling readymade SC scripts loaded to a screen- and keyboardless computer with a grid instead of connecting the grid to the computer? Maybe I just have to wait until this is fully unveiled. It confuses me.

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For me, I appreciate the flip on the old master/slave language. It’s a prickly linguistic thing in the US. I also appreciate that this terminology is in line with the namesake of norns.

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