Are those scripts especially for interaction with Crow and modular, or both that and virtual instruments in Norns?

Having missed the first batch by seconds I was hoping that the second batch would last until grid was available again to save on shipping. Damn. Hopefully there will still be some grids in stock when Norns becomes available again. :roll_eyes:

having scripts (like a step sequencer) change output between internal synth/sampler, midi out, OSC out, or CV out is pretty trivial. i’m planning to build a reusable module for generic output switching…

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i :two_hearts::two_hearts::two_hearts::two_hearts: kria

Sounds really good! Can’t wait to dive in. Intrigued to learn some more basic programming to understand these trivial stuff.

hey has the code been released i am not sure if i missed it but is there a github or suggestions for code IDEs?
I found Zbrane studio but i would love to get this machine organized and start porting/writing some code that can do some fun things. So i am assuming that SC is the audio engine and the LUA is scripting stuff? Is there an explanation for Norns somewhere i can dive into? I am on Research hours this summer before my next contract starts and this definitely qualifies :slight_smile:

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I’ve longed for the return of a stable MLR platform outside of a computer and I can’t put in words how exciting this is…

I thought I was out of the game, but now I have to come back. :sunny:

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I would love it if you could port your orangelle patches over to the norns :pray:

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I wonder if we’ll see some Mutable code running on norns at some point.

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The code for maiden (the norns editor) will be released with the shipping of the first batch (along with all the other code).

If one is looking to experiment with Lua in advance any editor will do (gvim, emacs, sublime, VS Code, etc.). The primary distinguishing feature of maiden is that it is designed to be run (served) directly off norns and provide interaction with matron (the norns Lua engine). As an editor maiden is fairly minimal.

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for my retinas, will there be a dark mode? I know there was talk about theming/css in the posts above.

That’d be a match made in heaven.

There is a ticket for that already and I expect the style/layout to change a bit post release.

Currently the code base isn’t setup for theming but I get the sense that there are enough web dev savvy folks in this community that a dark mode could happen.

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Hey Karl
That’s exactly what i was thinking about. If we can run pd or SC or both i see absolutely no reason why not.

I have so many not to mention some insane CV generators that i have been saving for a rainy day +++ Gendy~ code that Thomas and SPencer and i jut fixed

Norns Xenakis

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okay thank you for the info. I think i missed that there as an IDE/interface for it which is very nice idea, bravo
i am going to collect my scripts and review Martin Peach’s stuff as well as Graham Wakefields research

fun times

i am sure that is a given if technobear is in on the game, that’s in his bag of tricks

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btw

did you get in on this round of norns? or are you planning to develop without one?

Gendy is the one that I’m (of course) most excited about

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I loved Nick’s Gendy ugen and was thinking about it over last couple of days… it’s all very exciting

Just wondering if anyone had much experience with lemur or touch osc? Could grid behaviour be cloned to control mlr on norns for example. I really want to buy another grid not sure I cant afford it this year. Will probably end up selling gear to buy one? :smiley: