having fun passing the time until receiving norns by going through the list of sc3-plugins (linked earlier by @trickyflemming).

for example, can’t wait to check out this one: http://doc.sccode.org/Classes/Sieve1.html

Implementation of Xenakis’s idea of sieve based synthesis, generalized to use fuzzy (probabilistic) sieves. Sieves are stored in buffers and can be dynamically swapped.

with arc as the controller!

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wow yes! very cool idea. didn’t even think of that

batteries in a van next to train tracks

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Earlier in this thread, I posted my thoughts on The SuperCollider Book. I updated my thoughts in the main SuperCollider thread, but thought that I’d post it here for visibility. Norns is still two weeks away, but I’m already happy that it’s encouraged me to focus a lot of mental energy on something free, open-source, and portable. It ended up making all of the SuperBooth announcements seem way less exciting to me:

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Would a bluetooth gamepad work with Norns?

norns does not have Bluetooth. However I believe it should be possible with a USB-bluetooth dongle like this.

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Awesome I was wondering about that. Could it also transmit midi with this?

Anyone else want nanoloop for norns?

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go for it
[ https://github.com/yoyz/picoloop ]

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is there an sc realization of bytebeat?

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Norns could be a good platform to have an application that applies a genetic algorithm (with crossover and mutation and fitness selection being input by the user using a knob/external control) to bytebeat equations… :slight_smile:

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oh boy I just thought of this

I can’t wait to use the grid for some pin matrix style patching on the norns…

drool overload

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@shreeswifty has done some for organelle / pd

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if norns plays nice with pd things will be very interesting.
That’s all done with expressions which i am sure will work in SC too

pp

There’s not one that can be written in C-style code as far as I know (apart from using normal SynthDef syntax, i.e. zebra’s response), but there are a handful of UGens that do instruction-based synthesis. Check out Instruction, and BBlocker BBlockerProgram. Dfsm and Dtag do sort of similar things, but they’re demand-rate so I’m not sure how well they would work to actually synthesize sounds?
(The above are all in sc3-plugins)

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You could cheat using jack? There is a utility called jack-stdin that can pipe data from the command line into jack which would be fitting and in keeping with the original.

Once it’s in jack, it should be easy enough to get it into Supercollider.

I wonder how trivial it would be to make a Supercollider UGen that reads data from stdin from an arbitrarily provided executable?

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spent most of my day harvesting bits of knowledge from farahnaz hatam
and looking at power banks to extend range of the device
and mulling whether to ask about running shlisp somehow on norns w/o shnth

but mostly reading sc stuff to help prepare my brain

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not really the right thread, but:

  • shlisp itself, sure, you can easily compile and run on most systems. however, this is just the programming language interpreter.

  • the actual sound engine for shbobo shnths is called wanilla, and it consists of a number of opcodes hardcoded in assembly for the arm cortex-m3. this will not work on other processors without a lot of porting work.

  • maybe relatively little work for raspi, since it is also an ARM part and i’m sure supports most or all of the same instructions. still, all the hardcoded memory/flash layout stuff would have to be redesigned.

i suppose you could use norns as a fish-soup generator / patch loader for a connected shnth.

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