Norns is only going to be sold direct from monome.

Well yeah but what’s stopping a boutique guy from picking up 5 or 10?

1 Like

The lack of margins to make $$$

2 Likes

Margins are kinda irrelevant for a run of 300, right? I’m only interested in acess to cool instruments. It seems like money isn’t the barrier here.

I’m not sure I understand your point.

any boutique shop has little reason to sell norns for zero profit.

so long as batches of norns are selling within a few hours, there’s not a lot of reason for monome to to take less margin to sell them to boutique shops.

One possible reason is maintaining relationships with stores that sell a lot of grids or Monome modules. (And honestly, if I were a betting man, I think once the third-party code is really flowing, there will be enough interest in nornses that a little bit of retail will start to make sense.)

[I hasten to add that I have no inside knowledge and am just blowing some no( r )nsense]

I’d like to have a place to distribute Monome things and I’m curious how that distribution works, outside of this forum.

we use retailers for our modules-- quite a few of them (but not as many as most modular retailers). a few of them are: control voltage, control, analog haven, EFN, perfect circuit.

norns won’t be in retailers: we can do this because of the supportive community here. it allows us to offer norns at a substantially more affordable price-- retailer discount is typically 30%.

so, thank you all for supporting our work and allowing us to continue creating new instruments!

47 Likes

20 minute break from assembly, built an ER drummer!

71 Likes

Very promising…I was gonna ask for a production update

Will most of the first batch ship as planned next wk?

3 Likes

MORE VIDEOS PLEASE :stuck_out_tongue_closed_eyes::stuck_out_tongue_closed_eyes::sweat_smile:

3 Likes

feature request: quake for norns, please.

:rofl:

6 Likes

late reply, but i should say that you absolutely can use any parts of sclang in norns engines, including patterns and sequencing. the idea is you make an Engine subclass and there are some very basic structures for accepting commands from lua and sending data to lua. so you could certainly generate callbacks in lua from a Pattern in SC for example.

so you could do all the heavy lifting in your SC engine and just use lua as glue for the hardware UI (screen, knobs.)

that said, using SC for MIDI or OSC interface would maybe a little less friendly for the overall health of the ecosystem - we hope that most external control functionality will be defined in lua and easily customized. but if you just want to port existing supercollider stuff with minimal modification, that is of course doable.

4 Likes

when is it scheduled to come out? I recall the 21st of May?

I’m very much looking forward to a grid-controlled norns adaptation of Triadex Muse, a very interesting algorithmic sequencer from the 70’s.

25 Likes

are you allowed to share more about norns?

either way
thanks for helping w/ dev and beta tests

2 Likes

Not sure what you mean. I didn’t sign any NDAs :slight_smile: All the important details about norns have already been posted in this thread. The above Muse link is just an idea that hopefully someone interested (me included) will be able to pick up and implement given the time to research the algorithm.

3 Likes

unofficial remix of “whitesands” by studio OST from scenes (2012-2015) @objectgroup

63 Likes

release/shipping update. we’re busy building. and a super helpful crowd of contributors wrapping up the initial software.

current plan: we’ll start shipping on wednesday according to order receipt and will have the full first batch out by friday. i’m expecting a pretty small batch on the first day, however.

we’ll aim to get the github repo’s published by the end of the next week as well.

hide the coffee

49 Likes

i will worry about the “how” later
really enjoyed this clip

sounds great!

1 Like