Whew that B. S. Johnson is beautiful, but a real destroyer :sob::sob::sob:

2 Likes

Do people see the same sort of “shadow” band extending across the screen when key 2 is pressed in meters display?

Yes just checked and I have this as well. Seems its related to the Tape > Record text and not a glitch.

1 Like

what “app” is that? you are using

That’s the ‘Awake’ app.

1 Like

“shadow band” is an artifact of the OLED screen. we’ve been meaning to try tweaking the OLED driver and see if the manufacturer has any tips (this is a very common issue with screens)

yes. it’s the initial app that loads when you power on.
so immediate and wonderful. now i want 4 tracks.

1 Like

I see the “shadow bands” on my Elektron Octatrack MkII’s and A4 MkII’s OLED screens as well.

not sure if it is relevant to these screens but my day job is at a post production facility that deals with color correction and we have to calibrate our OLEDS pretty carefully. to do so we have to do burn-ins on all our screens as well as some pretty manufacturer specific calibration procedures. maybe the manufacturer has a calibration tool or procedure?

Great! What about output and input levels, monitoring, headphone gain, compressor parameters?

Thanks – hopefully it will not be so complicated that it’ll make a Lua newbie’s (=myself) head implode.

all are easily controllable from lua scripts. (exception is headphone gain, not exposed in same way - you probably don’t really want to automate that.)

[ed] ok, to be more specific : input gain and headphone gain are hardware properties controlled by software. output level, monitor level, monitor channel routing are pure software. effect properties are software. each of these categories are controlled by different lua modules; scripts can access all of them if desired.

2 Likes

Why not? I want to
(a) pre-listen to stuff via headphone with norns’s main output silenced
(b) be able to quickly turn down headphone volume when things get too loud
For this I need to be able to have separate level controls for main out and headphone that I can easily map to 2 pots/sliders of a connnected USB controller like, no?

Would that not be so much automation as much as a separate control for those functions?

you can’t do that. as i said above:

i’ll put it another way. the main output level is implemented in software. the headphone output level is implemented in hardware, controlled by software, and necessarily comes after the main level.

input gain is similarly a hardware property.

anyways, there is actually nothing stopping you from changing the headphone gain or input gain from a script.

sure, ok. anyways you can do it if you want.

1 Like

Mine was a response to wolfgangschaltung

The norns connection…

15 Likes

as @artfwo and @zebra said, many of the parameters are easily accessible. for example, here’s an alternative interface for params i’ve been playing with. (notice the crude automation.)

needless to say, pardon the crappy video but you get the idea.

amazing how doable all of this is out of the box. :sunny:

27 Likes

OK, got it. I was assuming that norns has one D/A converter, whose analog output signal feds the main out, and the headphone out, and both main out and headphone have independent analog amplification/level control.

@ppqq whoa what are you up to??

4 Likes

Wow, I am happy to see a grayscale.
Are they working out of the box?
64 too?

1 Like