Approaching: norns

norns

#1961

Totally. The supercollider engine shouldn’t even be very complicated. I suspect you need to spend a bit of time finetuning the parameters, but the general idea - an array of bandpass filters with fixed frequency and controlled amplitude - should be very easy to make.

I haven’t played with Earthsea-like parameter automation in lua, so I don’t know how easy/hard that is to realize.


#1962

norns arrived today! thanks for this wonderful little box monome team and all people involved! :pray:
already enjoying awake :ok_hand:

anyone in Portugal with a norns? :thinking:


#1963

Love the drawing, love the concept, love having it on my desk right now! This is an amazing device, great job to everyone involved!


#1964

Glut, Easygrain and MLR kept me very happy in the last few days. Here is another glut track…


#1965

lovely, can’t wait for norns to get back in stock and join in, have the funds quietly waiting on my paypal.


#1966

new Norns patch - I’ve added grid support to the, excellent, foulplay patch already in dust. see the video below for a quick demo

Note that this is going into the original foulplay patch now! ( was PR: https://github.com/monome/dust/pull/157 - which is now closed )

as you see in the demo I’ve got a rPi/push2 setup - so I’ve not tested on official hardware - that said I think it should work fine. all the functionality is in the first 8 columns of the grid

It must be said - this was so easy to work with - love the whole Lua scripting thing. I’ll do something more ambitious next with a supercollider engine but must stop skiving and get back to paid work…


#1967

Awesome work! Will the active “hits” be represented on the grid too?


#1968

No, the core functionality is still on norns, which I like :slight_smile: . It’s more like foulplay extended by grid, in that you gain access to several ui shortcuts as well as pattern store/ recall and per-track mutes. I’ll post some more info and a link to the docs after the PR is merged.

here is a video.

@junklight did wonderful work!

EDIT: Here are the docs, with all of the newness :slight_smile:


#1969

I am soooo going to have to upgrade to proper Norns & grid when they are available again.

Loving this platform

This patch Foulplay (especially with grid support even though I do say so myself :wink: ) rivals my digtakt as a “go to” for rhythm making


#1970

Just got this running and I have to say nice work on this. The grid integration is amazing. I just have one possible feature request which I’ve wondered about since the first time I used playfair. Would it be possible to shift notes around? For example if I just wanted one snare on track two to trigger but not didn’t want it to play on the first note.


#1971

Got my Norns yesterday. Overwhelmed and excited. Got my midi controller going tonight and Earthsea is so great. Already plotting to get a Grid. Really curious where Crow will take things…


#1972

I agree, rotation would be a wonderful addition. :slight_smile:

edit: @Prnts, just so you know, foulplay rotation is now a thing. I just need to clean it up a bit and adjust some ui stuff. Thanks to @okyeron for giving me a headstart :smiley:


#1973

is there a way to do melodically changing things to a track in foulplay? I had a lot of fun playing around with the patch the other day and would love to use it to sequence the rhythms for melodies.


#1974

I am not exactly sure what you mean by this. Right now, you can set different rules/ trigger conditions for when to play a sample, but not… how to play the sample. Those types of things have to be adjusted in either the parameters menu, or the track edit view in FP.


#1975

I saw on instagram! Im @feend over there. Very nice work and big thanks


#1976

So, you can change the pitch of a sample by changing the speed of the sample playback. I was wondering if there was currently some way of per-step speed values or something else that could achieve that that I was missing.


#1977

Ah, no, not as of yet anyway.


#1978

Now i’m really starting to feel the need of a MIDI oriented study ^^


#1979

holy shit, your bouncing numbers tho! this is very exciting, great work! :heart_eyes:


#1980

I want bouncing numbers! Awesome and inspiring :slight_smile: