from the docs:
The design of arcologies heavily inspired by the two-dimensionality of Orca, the polymorphism of ornament & crime, the immediacy of meadowphysics, and the uncompromising vision of cheat codes. I’ve always been interested in emergence and wanted to push that line of inquiry further than I have before. Other curios played a part, too: Dwarf Fortress, the tower defensegenre, SimCity, and the Eno / Chilvers suite of generative applications, carbon-based life, water, the anthropocene, supply chains, The Mushroom at the End of the World, The Dark Mountain Project, Eco Futurism Corp, “seasteading”, the gedankenexperiment-prompt: “sound artist’s work in a William Gibson novel?”, Conway’s Game of Life, Garfield Park Conservatory, the Epcot Center, Buckminster Fuller, and the need to challenge myself and create something beautiful during this fucking pandemic. And, of course, actual arcologies and the architectural movement known as metabolism .