little ui things like that are one of my favorite things to make. thanks for noticing :slight_smile:


i’ll look i to the mono issue.

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think i ran into a small bug.
updated onto a second norns.

did some basic setup similar to the first norns.

it was receiving sync but nothing would animate and play.

set it to internal sync and still nothing.

did a reset from SLEEP and it’s happy now.

I’m loving the midi channel option! It’s helping me get the most out of this volca sample. Thanks for getting it implemented so quickly.

https://www.instagram.com/p/CFG3U3TBjlr/?igshid=1sr5uujalqhac

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@TanSaturn you’re welcome! woah this sounds awesome!!

@SPIKE yeah there are some small errant issues like that i can’t pinpoint. if i can’t reproduce it i can’t fix it. little naps do wonders.

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so i find myself setting up gauntlets in arcologies.
:stuck_out_tongue:
i call them that because i see the Hives firing at things.
like i a low-rez video game.
(i think it’s my obsession with the Atari 2600 that makes me think of this)

what i’ll do is set up Hives on opposite ends and alternate lanes of the grid playing field.

then place Crypt and Topiary structures in the line of fire.

what makes this REALLY interesting to me is the addition of the Mirage structures.
i will release a horde of them out onto the playing field gauntlet with “???” as their direction to create interference all over the place!

here’s last night’s session running arcologies on two norns and @infinitedigits OOOOOO running it’s Dangerous Delay setup on a pair of Aux sends.
also in the glacially moving mix of noiz is the NAVA 9, Polyend Tracker, DCM8 and a slew of ERD modules.

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v1.1.6

  • NEW Set NOTE COUNT for structures with multiple notes.
  • NEW Global transpose for MIDI and SuperCollider structures.
  • CHANGE Load and save routines have been rationalized. I was was maintaining separate logic for minor patch versions which was unsustainable. v1.0.3 and prior arcologies should be loaded with a ~95% accuracy. The great metabolism refactor of v1.0.4 still means you have to retune your metabolisms.
  • DEV Move structures out of config.lua and into their own file.
  • DEV Cleanup fn.cleanup().
  • DEV Add channel to m:all_off().
  • DEV Organize functions.lua.
  • DEV Structures without glyphs will render the default cell glyph instead.

@spike this is a sweet video. i love your aesthetic. and the idea of a mirage interference system like you described is really cool


we’ve got a thread going for the babycastles talk i’m giving this weekend over here

:eyes: Workshop/Talk on Arcologies this Sunday 9/20 3pm EDT :eyes:

this is very much about the creative process and will skim over some arcologies stuff as a case study. come hang out if you want to learn strategies and tactics for how i navigate getting something from a vision to actually existing.

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Wonderful!!! Thank you!

I was wondering if it would be possible to add a direction parameter to that too? (i.e. forward, backward, pendulum, random)

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v1.1.7

  • NEW Add kudzu structure. You’ll climb the wrist-thick kudzu vines that wrap the Sears Tower. And when you look down, you’ll see tiny figures pounding corn, laying stripes of venison on the empty car pool lane of some abandoned superhighways.
  • NEW Add kudzu management features in parameters menu. KUDZU METABOLISM, KUDZU RESILIENCE and KUDZU CRUMBLE set the defaults for newly created kudzu (children kudzu inherit metabolism and resilience from their parents.) KUDZU AGGRESSION sets how many growths happen each beat. KUDZU CROPDUST POTENCY sets how much the kudzu crumble with each > CROPDUST.
  • CHANGE Re-organize parameter menu.

Screen Shot 2020-09-17 at 16.42.12

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small feature request.

when a structure is disabled in the EDIT parameters area…could it remove or hide it on the structures page that i don’t or can’t use?

oh…i see…those settings are for the random seeding feature.
(i’m clarifying all this for myself as i look at it more)
:stuck_out_tongue:
well…anyhow…could something like that be done?

Any thoughts of making a structure that can read samples from the common folder or any other folders where samples might be?

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@SPIKE yes. i’ve been inching towards this. it requires all the menus to be dynamic. for example, i just changed the analysis page to only show structures that actually exist in your arcology. previously it showed allllll of them, even if they were 0. i think once i make the structure select menu dynamic i’ll be able to implement this. and yes, it’ll work just as you request via the EDIT params area. :slight_smile:

@TheeDatabomb yeah, that’s a great idea. are there any other scripts that do this i could pull inspiration from?

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ORCA has a mechanism where you load samples into slots or a whole folder that will fill all the available slots. It might be worth checking out.

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I was thinking of what Timber uses. It also allows long samples to be streamed from the SD card. That would be fun for a live and/or DJ Set.

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Would it be possible to scroll through these glyphs and mute / freeze structures? This is so you can bring in certain structures like samples and JF / Ack during a live performance.

Sorry i have been away and just catching up on all the updates.
Some amazing stuff added that i missed!

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@TanSaturn @TheeDatabomb cool, thanks for the leads. i’m in the early stages of designing the successive crypts structure and these are good inputs.

@mlogger noted. this is going in the “performance mode” suite of ideas.

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I love this - but I’m struggling a bit.

Caveat: I have a Fates + DIY grid and while the encoders SEEM quite sensitive I don’t have a real Norns to compare it to. That said, every script I use from maiden or github works fine…

The behavior I’m seeing is in the e2 scrolling through the structure menu - like METABOLISM OFFSET DOCS STRUCTURE - it wants to jump back to the first item in the list constantly, which makes it very hard to set a value.

Also looks like lots of "Error: No match for cell attribute
Error: No match for cell attribute
Error: No match for cell attribute
Error: No match for cell attribute "

in matro

Here’s a video example: https://www.youtube.com/watch?v=GZ7drFmVAAk&feature=youtu.be

Any ideas?

update, this doesn’t happen when it is paused? did i miss something obvious in the docs

same behaviour with E2 on my fates

definitely a bug. could you share .arcology file that is exhibiting the behavior? i’ll look into it!

that error message is the last fallback for when attributes aren’t matched which means there’s a bug somewhere!

@Renato hey, this could be a question for the fates thread specifically. If your encoders are jumpy, fates encoders are not debounced on the hardware side. It’s an easy enough fix requiring 2 extra ceramic capacitors per encoder. Again FATES ONLY fix, not for official norns hardware.

EDIT There is a firmware fix to the arcologies specific problem further down thread. This hardware fix still works for the more general jumpy encoder issue that some fates users have experienced.

Check the fates thread, there is a range of values that will work and clear pictures of where to add the caps. Hope this helps.

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