@StirHouse changing just one led value in the grid.lua file makes it totally usable for us stuck in 2010! Here is my beautiful 256 in full swing with Arcologies from last night mashing up Jingle Bells https://youtu.be/MkulrZwOo2I

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Wow!! Share your grid.lua if you don’t mind? This looks very promising.

Looks super interesting, is there any way to run arcologies on Norns Shield without the Grid?

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no, grid is required. sorry about that.

Thank you for reply. I just watched the tutorial on Music Hackspace, went thorough the documentation and it looks fantastic. Would be great to be able to get rid of this $700 entry barier and run Arcologies similar way as it is possible with Orca. I believe it could be a spark for rapid growth of the community of users.

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yeah. it was one of the first decisions i made with the script. the feedback loop of the keys + LEDs on the grid are so central to playing the script i’m not even sure where i’d begin rethinking that. it’d have to be something like touch osc… but then we’re back at the same barrier of entry to have an ipad or something.

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just having some thoughts on sampling/live audio with arcologies—I have no concept of how difficult this would be to implement or how static you’re trying to keep the set of structures, so please forgive me if i’m out of line:

  • some combination of structures that capture and playback audio either from external input or the audio output of arcologies could be really interesting. This idea is coming form the Orca norns implementation of this.

  • being able to repitch stuff would be cool too but I understand the hesitation to add something like this… as there’s no “control” signals within arcologies only triggers… I do wonder if it could be interesting to have pitch of the captured audio buffer (from previous bullet point) follow the bpm e.g. if it’s captured at 140bpm and then you slow down to 70bpm it plays back at half speed. (more interested in messing with speed and pitch of captured audio, because samples can be messed with before going into their crypts… that being said some way to trigger a sequence repitching samples could be interesting too of course… which brings us to the last point…)

  • sequencing samples: something for crypts that is what topiary is to shrine… maybe this has more limited utility because there’s only 6 crypts, but on a 64 grid i could use the space :slight_smile: if there ends up being some sort of audio buffer… sequencing through chops of it… could be extremely cool

Needless to say, I hope, I’m in love with arcologies. thank you for all you do <3

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Is anybody else having initial connectivity problems with arcologies => crow? I find upon initially firing up arcologies and building a pattern jf and crow are unresponsive. If I exit and load the output or i2c crow studies, they work. Subsequently reloading arcologies tends to form a connection and everything works as expected. There are no errors in maiden, and disconnecting the cable and reconnecting it show the expected messages.

Interestingly, if I go to the studies and test the connections with positive outcome before initially loading arcologies, the connection still fails in the script. It is only after exiting, poking around, and reloading arcologies that it works. Real head scratcher.

My norns, crow, and arcologies versions are latest release.

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@renegog thanks for sharing these ideas! i’ve long been cooking up a new sampler structure. i’ve added your ideas to the backlog under “Glacier”. who knows what the next release will hold… and you’re welcome! i’m so happy you’re enjoying the script.


@notester i’ve had a lot of issues with crow lately. i spent a good two weeks trying to debug. best i found was that crow needs to be plugged in before you launch arcologies. it’s been really tough to reproduce which makes it really tough to fix. sorry about that :confused:

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no worries! it’s an incredible and robust script. was hoping i was doing something dumb, but even if it was twice as hard to make it all work i’d still use it. thanks for all your work.

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When I saw this, I thought about arcologies, just another possibility close to @renegog idea. Thanks

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woahhhh this is so cool!!!

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Playing around with the root I noticed that it only transposes downwards regardless of which way the encoder is turned. Is this intentional or works you be up a pull request which keeps it within the same octave? I assume the transpose setting is then used for switching octaves?

oh wow yeah that is definitely a bug. i guess i only transpose stuff down :slight_smile:

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added 6 more samples with a midi sequenced microgranny :wink:

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this is really freaking cool. i love the stuff going on at 2 min

B-) that part has to do with microgrannys extremely weird* midi implementation where the lowest 6 notes select the sample and then any higher notes will repitch the last played sample (or scroll through the grains depending on the settings). as a result, manually pressing different samples will get different ones in to be repitched until the midi selects the next one to take priority—so there was some manual disruption going on there.

Was going to do a video but my DV camera is at a friends house digitizing childhood memories ^.^, will definitely be doing more with this and sharing. Microgranny and norns are bffs I think.

*this might not be weird i’ve never really midi’d before

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Love this script :slight_smile: Destroy and seed new is my favorite function. With enabling just 2-3 structures.

Is there a way to switch the synth engine to rings or passersby? :heart_eyes:

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so glad you’re digging it! yeah i love starting really primitive like that. “age of empires mode.”

that’s this one right? mi-eng/ResonateR_engine.lua at master · okyeron/mi-eng · GitHub

yeah it is totally possible with a few code changes. update this to the right engine: arcologies/includes.lua at main · northern-information/arcologies · GitHub and then this is the part of arcologies that plays engines: arcologies/sound.lua at main · northern-information/arcologies · GitHub (it is just two lines). you wouldn’t have control over all the other params but i’m sure it’d still sound interesting.

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Wow, thank you! :smiley:

Recently I’ve been using Hive, Topiary + Tunnel for generating random seed. Everything hungs up quickly if I add too much of them and I have to switch the unit off. Is this somehow dangerous for norns to “abuse” it like that?