OK, I’m just the worst, I managed to break it enough to really show the slowdown, which actually is affecting the clock as well.
The caveat: This is the result after several randomized maps, and represents something no well-intentioned individual would voluntarily create!
- Load up the attached PROBLEMITE.arcology.
- Start it playing.
- Wait. For me after 20 seconds it’s pretty much bogged down every time.
- Notice clock slowing down and UI becoming less and less responsive, also affecting Norns buttons and encoders.
- If I delete the tunnels, this seems to resolve it?
- I resolve to create something nice to balance out this monstrosity. I’m so sorry for making arcologies cry
In matron during slowdown: clock: ignoring resumption of canceled clock (no coroutine)
Norns Shield, Pi 3 B+, 3A power supply, with grid, arc, and iConnect mio connected, wifi is on; max observed CPU meter was 34%. Dunno if any of that is relevant.
PROBLEMITE.arcology (342.6 KB) PROBLEMITE.pset (1.3 KB)