oh wow yeah that is definitely a bug. i guess i only transpose stuff down :slight_smile:

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added 6 more samples with a midi sequenced microgranny :wink:

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this is really freaking cool. i love the stuff going on at 2 min

B-) that part has to do with microgrannys extremely weird* midi implementation where the lowest 6 notes select the sample and then any higher notes will repitch the last played sample (or scroll through the grains depending on the settings). as a result, manually pressing different samples will get different ones in to be repitched until the midi selects the next one to take priority—so there was some manual disruption going on there.

Was going to do a video but my DV camera is at a friends house digitizing childhood memories ^.^, will definitely be doing more with this and sharing. Microgranny and norns are bffs I think.

*this might not be weird i’ve never really midi’d before

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Love this script :slight_smile: Destroy and seed new is my favorite function. With enabling just 2-3 structures.

Is there a way to switch the synth engine to rings or passersby? :heart_eyes:

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so glad you’re digging it! yeah i love starting really primitive like that. “age of empires mode.”

that’s this one right? mi-eng/ResonateR_engine.lua at master · okyeron/mi-eng · GitHub

yeah it is totally possible with a few code changes. update this to the right engine: arcologies/includes.lua at main · northern-information/arcologies · GitHub and then this is the part of arcologies that plays engines: arcologies/sound.lua at main · northern-information/arcologies · GitHub (it is just two lines). you wouldn’t have control over all the other params but i’m sure it’d still sound interesting.

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Wow, thank you! :smiley:

Recently I’ve been using Hive, Topiary + Tunnel for generating random seed. Everything hungs up quickly if I add too much of them and I have to switch the unit off. Is this somehow dangerous for norns to “abuse” it like that?

switching it off isn’t great because data can get corrupted. i don’t think it has happened to me yet and i’ve frozen my norns literally thousands of times while developing.

can you share the steps to reproduce the freeze? it sounds like a bug i could fix.

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I see. So I enable only Hive, Topiary and Tunnel. Then set the number of cells to 32 or some other high number. And make new random seed a couple of times. It usually got stuck for me after about 5-10 times.

Edit: actually it gets stuck even faster, now it did after second reseed.

FYI to the gridless crowd: two Launchpad mini mk3s and the generous folks who maintain the midigrid library significantly lower the barrier to entry for this absolutely incredible app. The Norns:alternative grid thread has some crystal clear instructions on the minor script tweaks that are needed.

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and if you only have one Launchpad, the 64-key version also works a treat :slight_smile:

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Got curious and was able to hack my way to adding a Pan parameter to all the Synth glyphs - Shrine, Topiary, Vale. Just crawled through the scripts and found anything similar to velocity and duplicated it for Pan (except where it related to a MIDI glyph).

Only unique pieces were basically setting the pan ranges from -100 to 100 in the pan mixin, adding engine.pan(x) to the sound:play() call, and passing cell.pan/100 into sound:play() since the engine range is really -1 to 1.
Not extensively tested but worked for the jamming I did, even with Cloakroom modification of the Pan param.

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