— arcologies —

These look awesome, I like the idea of arcologies tarot.


very cool!

these would make for a neat divination tool for the noiz!
maybe even add some dice for more randomization.


If anything I think it is a system issue (race condition) exposed by the weight of arcologies and something I don’t yet understand about the timing of messages from the bleached controller…

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I like the way you think. Maybe you can just spread them out on a table and then replicate the layout on the grid.

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@branch these are absolutely incredible. you’ve totally warmed my heart. thank you for sharing. i’ll try not to change behavior’s on you too much :sweat_smile:

@Thhhh i’m glad your issue got resolved it!

@zebra do you have a critique on how to reduce weight?

@edrapley “I like the idea of arcologies tarot.” say more


@tyleretters, too kind, but they’re based on your design so my hat goes off to you. I plan to color-code the cards based on their function (e.g. blue signal emitters, red note players, green sample players) so they will eventually morph into a more useful learning tool.

And please don’t hesitate to update behaviors as I’m a big fan of seeing this project evolve! Updating the cards is a no-brainer in comparison :slight_smile:


@tyleretters no it’s not a problem with arcologies. I don’t even know much about ye script except it is one with an exceptionally high rate of drawing commands. That’s totally fine and makes it a good test case.

The specific issue here is that (I gather) arcos treats the midi device as a sink and a source. (?) And the bleached firmware had/has a serious but easily resolved bug where sending it messages will end up hanging the host.

The fact that one of the final symptoms ends up looking like a race condition or even stomped memory (a method function is called on a table that has been destructed…? Or something) is another wack system behavior i’d like to try and isolate - not the source of the bug, but a graceless failure mode in response to a pathological situation that fixing the bleached firmware will resolve.

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I love the narrative world of arcologies, how it’s possible to create stories about places which are translated into music.

The cards are equivalent to the major arcana, but they retain their meaning within the framework of arcologies rather than being assigned to the values of traditional tarot.

Off the top of my head an arcologies tarot process would be something like:

  • Remove cards to match your enabled structures
  • Place the subject as a signal emitter
  • Set global variables to match emotional state
  • Shuffle the cards and deal a spread
  • Recreate this spread on arcologies with the subject providing input to the semantically appropriate place(s)
  • Open ports to represent the flow of time or other interactions
  • Speak aloud the story of this place while listening to it’s music
  • Adjust structure settings to better represent intentions

this is such a cool concept. techno-shamanism-mystical-ghost-in-the-shell-audio-therapy. makes me think of a fork/different version of arcologies where the grid is your “table/spread” and each key is like drawing and placing a card. norns would display the tarot card when you hit the key and it’d take care of signals and ports automatically so you could just boot it up, press some keys, and get a reading with music…


This isn’t far from my first big norns project plan :smiley:


ya know…i have been thinking about this quite a bit.
one thing i have delved into over the past few years are divination tools.

cards and dice and other objects that serve to divine things from the ether.

here are a few that i use:


Oracle Deck II | Bird Ov Prey
Ars Goetia Demons Cards by TORVENIUS CARD DECK limited | Etsy
Ars Goetia demon seals / sigils coins wooden altar piece | Etsy
Spirit Coin | Etsy

using these cards for the divination of noiz will continue the Eno path of his Oblique Strategies. :stuck_out_tongue:


I ran into an issue when saving an Arcology.

Reading through the docs I can see that audio and crypts don’t get saved, and that’s fair enough, but when I save and reload an Arcology all my crypts return to index 1 and all my shrines return to the default note of C4.

Has anyone experienced this behavior?

P.S. what does “Save Map” accomplish? I can’t see it mentioned in the docs. Cheers!


The save map function should save your arcology in a format which can be used in the mapper.

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or an i-ching variation with it’s 64 states/ports. synchronicity @tyleretters


Yes, this is a known issue. Luckily fixing this for Topiary and Shrine is currently planned for the upcoming release, if I understand this post correctly.

I have zero idea though if a fix for these would also fix the Crypt amnesia you experience (i.e. if the amnesia in different structures has a common root cause).


hey all! sorry i’ve been quiet on the arcology. the past weeks have been a flurry of travel and flash crashes. v1.2.8 is here!

  • NEW “Grayscale” grid option makes signals always visible via @tgk.
  • FIX Dome bug infestation eradicated (euclidian rhythm bug) @AnoikisNomads .
  • FIX Mazes are now solvable (bug with negative numbers and math) via @AnoikisNomads.
  • FIX Save files now correctly store Topiary (and friends) data via @AnoikisNomads.
  • FIX crow improvements via @trentgill.

@wolfgangschaltung @branch please let us know if these fix the save files!


@AnoikisNomads has selflessly thrown themselves into helping with several long standing bugs. i am so deeply appreciative of their time and energy. thank you thank you thank you


Looking forward to the new release @tyleretters! I’ll report back with my findings.

Perhaps this is a good time to share my latest update on the Arcologies Divination Cards.

-T’is but a mockup

I recreated all symbols and elements as vectors so you can resize the cards at will. I also color-coded the cards according to the main 3 functions of each structure (signal emitters, note players, sample players).

You can download the Illustrator-compatible PDF here: https://www.jottacloud.com/s/208acc890031c3841f79fe5de7e611c21f9

Go ahead and let me know if you find any errors or if you have any suggestions. As always, credit to @tyleretters for the awesome Arcologies project.


Dear @tyleretters - thank you for this amazing wonderful project. I have only had my norns shield for a few weeks but I would estimate that I have spent around 90% of my time on it exploring and playing with Arcologies.
I only just started using the crypt structure in my explorations and have worked out how to upload and use my own samples for it, but was searching the docs to see if there is a structure for crypt similar to topiary in that it will progress through the index of samples. Not finding one (apologies if I have missed something obvious) I thought I could use something like a cloakroom to change the index value of the crypt, but I can’t seem to get that to work, probably a problem with my incomplete understanding of how these structures work properly. I shall continue to research and experiment.
*UPDATE - I think have managed to get cloakroom to do something to my crypt now, I’m just not sure what! :laughing: It is changing the index though - I will continue to explore and try and work out the logic underlying the psyops operator…
*Further Update I cannot replicate what I thought I had working with a cloakroom operating on a crypt when I got excited with my previous update…I am going to go to bed and reboot my brain and try again tomorrow!
I am still curious if there is a possibility that a topiary-type crypt structure could be created however? I have no insight as to what challenges this may raise, so please excuse my ignorance!

i’m so happy you’re enjoying it! you are correct that cloakroom is the structure to use. here’s a map for a modulating crypt:

  1. place these 3 hives, 1 crypt, and 1 cloakroom
  2. set the cloakroom’s ‘psyop’ to target ‘index’
  3. open the south and east ports on the cloakroom
  4. open the north port on the crypt
  5. whenever the cloakroom gets a signal from the southern hive, it will increase the crypt’s index by one
  6. whenever the cloakrooms gets a signal from the eastern hive, it will decrease the crypt’s index by one
  7. whenever the crypt gets a signal from the northern hive, it will play the sample

experiment with opening and closing the ports on the eastern and souther hives. select the crypt and watch the index change as the signals hit the cloakroom.


Thank you so much Tyler! I am sure you have a lot on your plate, but is there any chance of a Topiary-style Crypt ever appearing in the Arcologies ecology? :slightly_smiling_face:

P.S. After a couple of doh moments I got cloakroom progressing my sample index in crypt, cheers! I have even managed to get Arcologies talking with Crow this afternoon, which is brilliant.
Thanks again! :heart:

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