Hey, am I just thick or are you only able to map all four rings to one outgoing midi channel? I was just trying to sequence my m8 from this script and it wasn’t giving me the option to assign more than one channel of midi.
This is a great script, already tonnes of fun. Thank you so much! And very much appreciate more love for the arc!
I got an init error when trying to load the script. Here’s what I saw in maiden.
# script init
### SCRIPT ERROR: init
/home/we/dust/code/argen/argen.lua:431: attempt to call a nil value (method 'new_sprocket')
stack traceback:
/home/we/norns/lua/core/norns.lua:146: in method 'new_sprocket'
/home/we/dust/code/argen/argen.lua:431: in global 'init'
/home/we/norns/lua/core/script.lua:131: in function 'core/script.init'
[C]: in function 'xpcall'
/home/we/norns/lua/core/norns.lua:147: in field 'try'
/home/we/norns/lua/core/engine.lua:91: in function </home/we/norns/lua/core/engine.lua:89>
commenting out the lines below allowed me to get the script up and running, but I’m sure that’s probably not the best solution, so I wanted to flag it here to see if there was a better approach.
sounds like your unit doesn’t have norns: update 221214 applied! if you’re on 220306 or later, a quick SYSTEM > UPDATE should right things – otherwise, additional steps here: norns: new image 220306
apologies for flooding the thread with more vid-noiz…but…i really put the MIDI transport control through the ringer and it never fracked up!
THANK YOU THANK YOU!
tonight’s session was nothing but argen, Mbase11 and a NoysToise NTSH.
i really dug into the LFOs in argen to create shifts in pitch, stereo placement and dynamics.
its so organic and such a fluid experience with creating rhythmic permutations of noiz…
@eigen
would it be possible to create MUTES and RESETS of an ARC on the grid?
also…here’s a view of all that noiz in action on Instagram…
Hey, really enjoying this still. Thanks for all that’s gone into it. I wonder, how feasible is it to add another 4 tracks. Like an alt voice for each ring somehow?
not tested enough, but should just work if you edit those lines.
on-screen display might be a bit meh, and there might be some performance hiccups.
i plan on working on more live performance features before bumping the number of voice. notably i want:
a “snapshot” i can quickly go back to so that one could f* up everything for a bar and then go back to normal (inspo for this: Trentemøller & Birgir from GusGus)
Hey @eigen is the “randomize samples from configured folders” feature mentioned here is what is implemented in the EDIT > Randomize option or something in the script code that needs adjusting? I find something new to explore every time I play with Argen. Thank you!
yeah, esp. when the Randomize Mode is set to either:
ptrn+kit: pick a random drum kit & 4 random samples from it
ptrn+sample: pick 4 random samples from all drum kits
right now only drum kits matching one of those patterns gets selected. i need to have this user-configurable in something like ~/we/dust/data/argen/fav_kits.
right now you could test it by downloading some of the CC blip drum kits and placing each of the extracted folders under ~/we/dust/audio/blips/.
sorry for the lackluster documentation on this script so far. i have another wip script i’m kinda obsessed w/ that is taking all my attention rn.
No worries on the docs. Pretty intuitive from a new user standpoint for sure. Thanks for clarifying the Randomize modes. I’ll give the blip kits a go and let you know.
Thanks for another great update! Unfortunately it throws an error: init after install:
Summary
# script init
loaded kit from /home/we/dust/data/oilcan/default-1.oilkit
loaded kit from /home/we/dust/data/oilcan/default-1.oilkit
loaded kit from /home/we/dust/data/oilcan/default-1.oilkit
loaded kit from /home/we/dust/data/oilcan/default-1.oilkit
### SCRIPT ERROR: init
/home/we/dust/code/argen/lib/sample.lua:139: attempt to call a nil value (global 'tab_save')
stack traceback:
/home/we/norns/lua/core/norns.lua:146: in global 'tab_save'
/home/we/dust/code/argen/lib/sample.lua:139: in field 'init_playback_folders'
/home/we/dust/code/argen/argen.lua:375: in upvalue 'old_init'
/home/we/dust/code/nbout/lib/mod.lua:89: in global 'init'
/home/we/norns/lua/core/script.lua:133: in function 'core/script.init'
[C]: in function 'xpcall'
/home/we/norns/lua/core/norns.lua:147: in field 'try'
/home/we/norns/lua/core/engine.lua:91: in function </home/we/norns/lua/core/engine.lua:89>
I backed up my last argen version before trying the updated version and it works as expected with pattern+kit and pattern+sample modes but I do see some errors being thrown in matron:
Summary
# script init
loaded kit from /home/we/dust/data/oilcan/default-1.oilkit
loaded kit from /home/we/dust/data/oilcan/default-1.oilkit
loaded kit from /home/we/dust/data/oilcan/default-1.oilkit
loaded kit from /home/we/dust/data/oilcan/default-1.oilkit
Loading sample kit: /home/we/dust/audio/blips/Blips 015 - Uono
Loading sample kit: /home/we/dust/audio/blips/Blips 008 - Vent
lua:
/home/we/dust/code/timber/lib/timber_engine.lua:291: attempt to compare nil with number
stack traceback:
/home/we/dust/code/timber/lib/timber_engine.lua:291: in upvalue 'sample_loaded'
/home/we/dust/code/timber/lib/timber_engine.lua:611: in function 'core/osc.event'
/home/we/norns/lua/core/osc.lua:104: in function </home/we/norns/lua/core/osc.lua:102>
lua:
/home/we/dust/code/timber/lib/timber_engine.lua:291: attempt to compare nil with number
stack traceback:
/home/we/dust/code/timber/lib/timber_engine.lua:291: in upvalue 'sample_loaded'
/home/we/dust/code/timber/lib/timber_engine.lua:611: in function 'core/osc.event'
/home/we/norns/lua/core/osc.lua:104: in function </home/we/norns/lua/core/osc.lua:102>
Loading sample kit: /home/we/dust/audio/blips/Blips 009 - Faint
Loading sample kit: /home/we/dust/audio/blips/Blips 018 - ~nqst
Loading sample kit: /home/we/dust/audio/blips/Blips 018 - ~nqst
Loading sample kit: /home/we/dust/audio/blips/Blips 016 - V-Blox
Not sure if there is a correlation or not, but I wanted to share just in case. Thanks!
i wasn’t able to reproduce #2 but i suspect it may be the case of the code attempting to load files which aren’t music files (mp3, wav…). i added some mechanism to only load files w/ a recognized extension (may solve the issue).
thank you! I tried to figure out the cause for #2 as well and thought it was .txt files in the blips folders or the wassadek file naming convention so I renamed them and removed all txt files and the issue still persists. hmmmn.
Summary
lua:
/home/we/dust/code/timber/lib/timber_engine.lua:291: attempt to compare nil with number
stack traceback:
/home/we/dust/code/timber/lib/timber_engine.lua:291: in upvalue 'sample_loaded'
/home/we/dust/code/timber/lib/timber_engine.lua:611: in function 'core/osc.event'
/home/we/norns/lua/core/osc.lua:104: in function </home/we/norns/lua/core/osc.lua:102>
These are two file examples that return the error
Blips 008 - Vent > fx_back_noise.wav (17 secs)
Glia > wassadek > wassadek - 019.wav (2 secs)
Not sure if this gets us any close to finding the cause but sharing my findings. Thanks!