I’m not sure if it’s the same issue, but I experienced something similar where the inputs weren’t responding until I tried this:
Can you see if that helps? It seems like a bug in norns/crow, not awake itself.
This is a pretty simple change if you want to try modifying your own script. Just change this section on line 257
crow.input[1].change = function(s)
morph(one)
morph(two)
end
crow.input[2].mode("change", 1, 0.05, "rising")
crow.input[2].change = random
to
crow.input[1].change = function(s) morph(one) end
crow.input[2].mode("change", 1, 0.05, "rising")
crow.input[2].change = function(s) morph(two) end
Clock in would be a bit more work I think.
I could see a few different use cases for the crow inputs. Maybe the ideal would be to make them switchable params, so you could redefine their behavior on the fly?