Buttons 2 and 3 change screen. screen 1 has the controls, screen 2 prints “meow”
I have plans to improve this, but since my shield isn’t working OK at the moment (i think i messed it up on an update, and have no access to a card reader for the time being) i decided to just put it out and get some feedback.
forgive my ignorance but, what is “dust2”? is this a port of some pre-existing app?
is it possible to explain it a bit? (or have i just been living under a rock!)
Basically it is a pre existing supercollider UGEN (the things supercollider uses to make or change sound) that generates Random impulses. You get some crackling noise.
this is really cool and i love it. the ui is awesome too. but is there a way to turn these into midi trigs instead of audio? i kind of thought that’s what this was when i first saw it and i was really excited.
maybe there is a way to send the audio to my 0-coast as some kind of audio-cv for gates. i’ll work on that in the meantime. but it would be cool to trigger the digitone with random gates
that is a good suggestion. supercollider should allow me to use those pulses to trigger midi stuff.
Unfortunately my norns shield is still messed up and i get the “Supercollider FAIL”. this seems to be related to the DAC and it seems to need a reflow in the pins. It seems to work OK sometimes when not in the case.
Until things get better i cannot be with my friend that is a wizard with the soldering iron therefore my development is stalled.
dang, well i’ll keep an eye out. after i posted that, i realized there was already something similar but i forget what it was now. im thinking torii maybe? but that is more linear and based on a rigid standard time-scale i think. not that there’s anything wrong with that, i just think a completely random cluster/particle type burst of trigs controlled by those two knobs would be perfect
Enjoyer of very niche noise scripts, excuse the bump of an ancient thread. This is a very nice source of crackle but is it just me or does it only come thru the right channel?
I looked at the script thinking that some kind of reference to stereo/channels would be obvious and easily editable but absolutely none the wiser
Yeah, looking at it i think it is mono only.
Making it stereo would mean the same sound on both channels. I had a script once that made random panning of each impulse, not sure it can be used in norns though as it used routines and while loops.
I have been without a norns for a while, but now i have a functional one.
I have been re-thinking this engine, planning to add filters, some modulation and try a panning approach to it. Maybe midi control as well.
Because of my long time without a norns and the updates, i’ll need to get up to date with the code.
Hopefully not long there will be a new revision of this.