blndr
a quantized delay with time bending effects.
examples of normal mode
no effects:
just delay (bpm 120, level 0.2, spin 0.0):
wackest (bpm 120, level 0.4, spin 1.0):
examples of reverse mode
hit K1+K3 to enter reverse mode
reverse mode (no effect):
reverse mode (bpm 90, level 0.5):
this is blndr
- my first patch. blndr
is a quantized delay with optional time bending effects in the stereo field. this would not have been possible without the stellar softcut tutorial and inspiration of randomizing speed shifts from bounds. also i have a lot of inspiration and aspiration to recreate the drums from outkast’s ms. jackson.
Requirements
- audio input
- norns
Documentation
the line-in audio is fed into a delay loop for a duration of one quarter note, so it automatically becomes quantized to the bpm
(ENC1). the amount of delay can be dialed in with level
(ENC2) and feedback
(K1+ENC2).
the delay loop is randomly time shifted based on the probability from the spin
parameter (ENC3). the audio from the delay loop is then fed into a second delay loop that is also time shifted and panned randomly.
the K2/K3 are used to quickly speed up/down the bpm to 1/3 intervals to get some cool polyrhythms (good for drums).
the K1+K2 to toggles muting incoming audio.
the K1+K3 will toggle reverse mode which is a delay that outputs notes in reverse.
Download
v0.6.0 - https://github.com/schollz/blndr/archive/v0.6.0.zip