Figured I should reply here rather than in the goals thread about gaming in the classroom.
As for presenting at GenCon, it’s ultimately an excuse to get in for free and playtest some games and MAYBE get a little bit of RPing in for personal pleasure (I was bummed not to get into much 2 years ago when we attended for professional development - GenCon is not what it was in the 90s when I first was going). Our presentation will mainly be sharing our experiences and how we approach assessments.
My nerd buddy teaches earth science and has been starting the year teaching the scientific method with an assortment of games the kids can choose from and then closing the year with Power Grid. I teach US history and have integrated Catan Histories: Settlers of America (which I hope to replace since it is way too loose) and also 1775: Rebellion. I have been bringing other games in for extra credit and I let them learn the game, find a time for me to watch them play, then I interview them briefly. I’m thinking it’ll be a way of seeing what other games might work IN class. Ultimately, the games are light on content in the sense that they may not learn the details of the Battle of Trenton, or the Homestead Act or whatever, but thematically they’re great and more importantly the kids buy in and have a great time. Further, they learn all kinds of skills incidentally that they don’t realize through gaming. So I’m a big fan of bringing into the classroom. Plus, it’s a great break in the routine (which I value) that I establish of more traditional classwork - read, take notes, take a quiz, let’s talk about it. Repeat. So every now and again, the games really mix things up in a nice way.
If you teach history though and game, I’d love to hear what you play. I now have about 10 games in my classroom of American history content. I’m trying to persuade our 9th grade world history teacher to bring some in, because many are grumbling about not getting to game, though honestly, they’re never going to be happy no matter what probably ha.