Here’s a clip of some guitar noodling with Bounds at the end of the chain. Here, the upper frequency stuff sounds more percussive (and is pretty cool!).

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The second recording sounds like what happens when you flip tape directions a lot and is pretty hard to avoid. But you can play around with the speed slew parameters to minimize (or maximize :slight_smile: ) the effect.

The first recording sounds like something else… not sure tbh :sweat_smile:

Excellent! Glad to hear it. Now to acquire a proper re-amping setup haha.

I was having some issues with that this weekend too. Sounds kinda like the same thing, sort of a clipping. I couldn’t get rid of it, which was too bad cuz it was sounding real nice except that.

FWIW, it happens to me in a lot of softcut-centric scripts, and I’ll often run a pass of Izotope’s “declick” plug-in, and it works wonders.

Not sure if this is possibly a bug related to the recent Norns update or if its just supposed to happen in this script but whats happening is even though I don’t have a LFO destination set for buffer 1, the script is still randomly changing the speed value from -1 to 1. If I make a change to the value on the params page lets say to -0.20 it will jump to back to positive 0.20 and then cycle to -0.50 to then postive 0.50 and then settle back on -1.0 and positive 1.0.

I dont have any LFOs set in the script. Is this normal behavior?

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Do you have balls bouncing around?

depending on where the balls hit the screen edges, one of several things will happen. the speed could be cut in half, or doubled, the direction of playback could change (maintaining current speed), or the loop could be reset. check out the pdf in the top post under the balls section for more info.

Is this consistent with what you are seeing?

edit: just looked back at the code. for whatever reason, past mat decided to hard code the speeds .5 and 1. It might be time for a bounds update.

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Ah well ok good I figured it was something that I was missing as far as understanding how everything interacts. It is nice to know though that the speeds will be able to be at the very least set for positive and negative values upon bouncing balls though. Thanks!

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Did you ever create a fork of this with the HID stuff you showed off in a video? I’d be curious to put this 8bitdo SNES controller to work :wink:

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I didn’t! I had completely forgotten about that! I am meaning to get some work done on bounds this weekend.

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Hey @Justmat: Is it possible to hold the buffer like you can in Otis? You helped me out a few weeks ago with Otis, but I think it may not be able to be done in Bounds, right?

there isn’t a rec on/off option like in otis, but i will add it to my list for this weekend :slight_smile:

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Yes :smiley: Thank you!!! I would love that feature a lot. Amazing Mat!

That would be super cool. +1 on that request! And thanks Mat!

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new update posted!

  • fixes speed mod @Prnts
  • adds buffer holding/ rec on/off (hold key1 and press key3) @ludvista29
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Ah!! exciting :slight_smile: thanks @Justmat. cant wait to load this up later!

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just pushed a very small UI update that hopefully clarifies the way probability works in bounds. probability is per ball. :sweat_smile:

  • press key3 to change the selected ball
  • hold key1
  • use enc1 to set probability for selected ball
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on/off record and probability per ball…two on my wishlist! Thanks @Justmat

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how do i add the otis lib?
i thought i had to install it from the github or something
nothing to see here folks…just old man stuff

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Just make sure that the Otis script is installed. That’s all you need :grin:

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