buoys
tidal influencer/activator/lightshow
I’m excited to share with you something I’ve been working at for a while and I think has come together into a really fun, atypical little sandbox for playing around with sound, I hope you enjoy it.
I had the idea for buoys over a year and a half ago. I was primarily trying to think of an interface that would be original and a unique fit for the grid, and the ideas for sonic applications came later. I’ve always loved water and have often been mesmerized by watching waves crash into shore, or move in the open ocean. After a long time passed I came back to the idea and finished the app.
The concept: a tide of light moves across the grid, activating sounds and modulations as the tide interacts with any number of “buoys” that have been placed anywhere in its path. The core physical metaphor is that of a wave/tide of water moving through space and having interactions with objects in the water along the way. Besides buoys, pilings are the other type of object that can be placed in the water. Unlike buoys, pilings do not yield to the tide, the tide yields to them. The tide will be disrupted by pilings it runs into as it moves along. On the grid, brighter lights correspond to deeper “waters”.
Each buoy can be associated with a sound. As the buoy gets lifted up and down by the tide, any number of sonic parameters can be modulated proportionally to the momentary depth of the tide, such as playback volume, playback rate, filter cutoffs, and more. Additionally other modulations related to the momentary tide depth can be sent out via crow or midi.
There’s much more detail in the README. You can also learn more in the video walkthroughs.
Requirements
norns, grid (8x16 varibright)
optional - arc, crow, midi
Documentation
Download
v1.2.0 - https://github.com/lylepmills/buoys/archive/main.zip