Thanks everyone for all the kind words - it feels great to hear that other people see the value in this concept after the long lonely journey to get it out in the world. I had set a deadline for myself to have a version out by today because I was starting a new job today, and knew I might not have as much free time again for a while. The response is really invigorating to me to continue developing the idea to its fullest realization.
To the questions so far
@vehka - I don’t have an older grid to test with, and I’m not sure how they would respond to the grid commands that get sent from norns. But I don’t see any inherent reason though why it wouldn’t be possible to use the app with any varibright grid, though obviously the resolution of some of the visual feedback would be compromised. If you want to discuss the idea further feel free to DM me.
@swhic currently the app works with samples. I have some dreams of how it could be used with an engine but don’t hold your breath, that would probably not be one of the first new features I’d build.
@DoS I don’t know anything about midigrid but if it works how I’m imagining, then it would be a one-line change to adapt the script to your needs. You could just replace the line
local META_MODE_KEYS = { { x=1, y=1 }, { x=1, y=8 }, { x=16, y=1 }, { x=16, y=8 } }
with your own preferred set of keys.
@eigen - yep, it’ll basically work as a funky kind of midi LFO, or a bunch of them!