I’m afraid you need to manually map everything, but you can save the mapping!

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https://soundcloud.app.goo.gl/EasZk9qgziDCr7Dn6

just finished a quick sketch with cheat codes… recorded three solo opz tracks into the three live buffers, then had them sequenced by the opz. random panning and rate for all three banks, and a short attack/decay envelope.

@dan_derks these new midi features are seriously killer, i’m blown away! thank you so much for this script :pray:t2:

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Hi Guys!
New string sample! This time is multitrack. I added some metal-against-wood sounds at the end of the track as I know it will be usefull for many of you to build some crazy stuff. The BPM = 70 (I recorded it with click).
Playground link!!!: https://www.alicianurhomusic.com/samples4lines

And as allways, if you use them I will be super glad if you tag me ^^ (thaaaaaanks)
Stay safe!
A.

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I love this one soooo much. I’ll share something with it though CC :smiley:

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love seeing your name pop up here! going to play with “niños de chapa” and then ill shoot you a message with a link to what i make with it! thanks so much for taking the time to prepare these samples for us, they’re very (very) good. love the metal-against-wood sounds too!

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Hey there!

I would like to rotate my grid for better cable management while I play (I’m using a Neotrellis grid and it’s downwards). As this post suggests, it is a matter of adding one line to the script, however I’m not so code-savvy and I’m having troubles finding where do exactly that line could fit in the code… Any pointers would be greatly appreciated!

(Thank you Dan :pray: for this great instrument)

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thanks for the kind words! stoked for you to dig in :slight_smile:

it’d be good for me to add this to the grid parameters, but i think right after this line in the main script file, you should just be able to add g:rotation(2) for a 180 flip.

lmk if you run into any trouble!

update coming this week :sparkles:

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This is a live jam using a reed pipe and 3 cc2 live buffers playing arp patterns, panning and pitching the reed pipe. Thanks @kingmetal for nudging me to share it.

@dan_derks this was my first session back with cc2 after leaving it alone for a few weeks, the gestures and control schemes are really well thought out. I surprised myself how well I could recall what does what without having to look back into the doc. I chalk that up to design the control and workflow.

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this is wiiiiiild. holy moly, thank you for sharing it – really fantastic listen! i loved when the buffers caught some of the in-between pitch slides. :chef’skiss:

and thank you for the kind words re: interface + retention. i’m very glad to know that after learning the layout, it sticks in a pocket of memory. :revolving_hearts:

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quick note about norns update 210114

if you updated and find you’re no longer able to record audio in to cheat codes, it’s likely because the input parameters for softcut were reset to -inf (there’s no other reason, but i can’t tell if this is a local or global snag)

navigate to PARAMS > SOFTCUT and adjust to taste. hold K3 while adjusting for fine-tune intervals :slight_smile:

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I am not getting delays to work and I feel like I am just one button press away from getting it. I watched the great @DuellingAnts video on the subject and when the delay in the video starts, I am not getting delay. I have the L and R linked and both free, with feedback up to 75%, I have the input level on all pads up to 1.0, output level is up to 1.0, thru is false for all pads, I turned all the filters levels up, and main output level is 1.0. all the buttons on the Grids Delay page work as expected, all the levels go up and down if I adjust on the Norns (Fates) display, just no delay. I feel like I’m going to Marty McFly my Grados if I ever find that button.

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That’s weird @fourhoarder…just shooting off a wild guess here but could this be related to @dan_derks’s post above and the recent update? I believe the delay is routed through softcut so it could be related?

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ok, in the process of trying to figure this out, I did a full library update and I guess whatever version I had of CC was the problem. should say I’m still on 201202. thanks for your quick response, so excited to finally get to play with the delay!

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I’m finally making time to dive into this absolutely amazing app, and I’m curious if there is consensus (yet) on using arc or MIDI Fighter Twister? Any strengths or weaknesses? I own neither, but looking to purchase one of them (or at least one for now, ha)!

if you’re able to get either one there is no question

get the arc!

I’d try first OSC if you have a tablet and 5€ laying around :wink:

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Today was the first time I’ve tried to use my OP-Z with CC2. I went into the clock settings on CC2 and set midi as the clock source (coming from the OP-Z). It seems that when I record a pattern (quantized) that it does not play back in sync with the incoming clock from the OP-Z.

As a test I set the clock source back to internal and recorded a simple pattern which played back correctly. Went back a changed the clock source to midi and the same pattern played back differently (not at all in time with how the original pattern was recorded when it following the internal clock). The internal and external BPM were set at the same rate when testing.

Any thoughts or suggestions? Thanks!

sorry to hear about the trouble! there has been some global discussion about incoming MIDI clock timing issues with the norns clock, so for now i’d say (if possible for your setup) it’s best to set cheat codes as the MIDI clock leader, which would work off of the stable internal clock.

i’m wrapping up an update (which introduces MIDI or crow-controllable macros!) and then will be embarking on a bit of a quantized patterning refactor, so i’m sure between the upstream fixes and a bit of love on the cc2 side, an incoming-midi-clock-and-quantized situation will be more viable.

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Great to hear (or just glad I was not doing something incorrect) and thanks as always for the quick reply!

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for sure, happy to help!

fwiw, whenever i was working with the op-z, i always found it most fun to treat cc2 as the synth and the op-z as the sequencer – so i’d use the op-z’s on-board button recording/quantization and then make everything go weird + wild with the z’s sequence manipulation functions. definitely a sledgehammer approach tho :hammer: :sparkles:

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