there’s no direct way to use the length of a pattern as a fixed length for another, but that’s where Px sets bpm in the [timing] menu can assist! if you enable this setting, then your loose pattern length will set the bpm and you can then use bars mode to specify the number of bars at that bpm you want a different pattern to record for. ideally, you’ll get a good feel for how long a loose pattern is after a listen-through and can set others accordingly.

a more direct way is a nice feature request, though! noted :slight_smile:

i recently had a breakthrough while talking with @Deru about on-screen UI workflows, which i’d like to tackle now while i’m clear-eyed. patterns are going to get some love as soon as i can, tho!

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After making a loose pattern (P1) I’ve enabled P1 sets bpm. Then I’ve tried to set rec mode for P2 and P3 distro instead of loose, but it seems that I only have distro 1.5 option for P2 and distro 1.75 option for P3. Are these numbers the bars? How could I have more options (specially integers)?

a few things happening here:

  • Px sets bpm must be set before making your pattern. it doesn’t work retroactively. the assumption is that if it were to activate immediately, it’d be destructive to something else you might have going on.
  • if you’ve already recorded a loose pattern on a bank and switch to bars (have you updated? distro lingo has been deprecated), then cheat codes will round the pattern to the nearest quarter note and show you that value as your bar length – that’s why you’re seeing different floats on your other patterns
  • to fine-tune a bar count, you can hold K1 and turn E3 to get 0.25 deltas :slight_smile:

lmk if you run into any other trouble!

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Oh wow man. I’m excited that that was helpful!

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Thanks, Dan! Updated! It works like a charm! Now I can loop without sounding like these Steve Reich-esque phase experiments (which I love but from time to time I like to keep things tight!).

That would be very nice!

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CC2 is simply amazing, thanks @dani_derks for this script, it’s something really inspiring (but everyone here already knows it!) I will never stop to say it.

I’m wondering if there is a way to implement a probability behavior for the arp mode movement, to drive pads arpeggios to one or more random pad destinations, with probability, or maybe a “work around” to achieve this behavior not in arp mode?

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So you have already tried to set the arp pattern to random in the arp controls page? Also try “additive” mode which is super fun!

Yep, random arp mode is nice and essential! Not sure what is additive mode
?
edit: ok found it :slight_smile:

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Is it possible to use audio from Ableton as live input? How?

@lleicamun , lmk how you get on with the random arps! i’d also encourage:

  • euclid in span mode with auto rotate and auto offset enabled
  • trying different parameters for random patterns (under PARAMS > patterns + arps)
  • if you aren’t precious about your pad positions, using the random window function in zilchmo 4 while an arp is going

@SMesquida , are you hoping to do it in some way besides an audio cable? there are no additional protocols that I can think of, but happy to help advise with more info!

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Could you not just route through your interface? I just use my headphones out from my RME Babyface to send audio into Norns and then make sure the input from my Norns isn’t sent to the headphone mix.

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I use an external mixer for this…

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Thanks for your replies, guys!

(Yeah, I hoped it was possible without an audio cable.)

I have an Universal Audio Apollo Solo USB interface. I can figure out how to do it if I’m playing, for example, my guitar. But if I’m using my modular I have an ES-9 interface. I don’t know how to route audio from Ableton into Norns in this situation, without UA interface… Could someone help me?

Main 1/4 outs to speakers and headphone out to Norns? You say that? I didn’t think about it…

Thx a lot for these tips! i’ll definitely going to try them, i have to wrap my head around CC2 to tame it, still…
much love!

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I don’t know what I’ve done but now when I trigger a sample doesn’t produce any sound unless on board Norns reverb is turned on. Could someone tell me how to restore previous state?

weiiiiird. sounds like softcut’s cut level on the LEVELS page got turned down? there’s a separate reverb send level for softcut under PARAMETERS > REVERB, so likely that’s turned up which might be why you’re only hearing softcut through it. lmk!

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I’m not understanding what could be the problem.

I think I only have changed parameters in PARAMETERS > REVERB. Here is where I’ve turned on/off onboard reverb.

hmm. on this screen, is your cut level up?

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Yes, cut level is up