dan + fam ++
getting my feet real wet here – grateful!
Q! how do i record gestures . . no arc just a grid __
recording pad patterns yes but record gestural pattern moves possible>??
stoked as always
MD

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so stoked to have you playing with it!!

you mean the stuff in the Zilchmo (right-angle slice)? not yet, on the roadmap for a later version. for now, i’ve just been using the copy/paste function to duplicate pads and making subtle changes and using pad pattern recording to jump around.

one of the challenges of zilchmo recording is what people’s tolerances are for asynchronocity — it’s super fun to have those pitch and panning changes offset from the pad patterns (so you’d have two patterns running against each other: pads and zilchmo providing counter-modulation) but unsure if everyone else would dig that as much as i do. cuz if people just want pad jumps and zilchmo gesture recording/playback synced, then i’d say do the copy/paste, make changes, and sequence yr pad jumps. will do some thinking on it.

or, do you mean is there a way to record the loop point manipulation stuff arc does but without an arc? thaaaats a curious idea

yo thx for this tip, cause i felt like a failure cause i havent taken time to prep in this way and my time with cheat has felt somewhat sterile bc of that

i’m also trying to make arc pattern recording/deletion 2nd nature

i see the benefit of sync for others but always find juggling async loops most rewarding

ps: random q…are loaded samples clipped to 8s??? havent really explored deeply

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yeh, to be addressed in the next next update :slight_smile:

glad that tip helped, lmk how it goes!!

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yesss ; - ) really to record pitch (w.the hella fresh tape ‘glide’ when switching pitching!) & loop time gesturings , &i can imagine in ‘live’ mode this getting deep . .

asynch all-day !.. experimental improv ambient/new age is mostly my angle w.these devices ~~ i think others would totally love that option if it were avail . ., yes counter, or co-modulation…

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feel like there wouldn’t be much of a loss if u also recorded zilchmo presses on the pad pattern recorders - just an extra option w/o using extra real estate

+1 grain of salt as i’m still waiting on that sweet wifi juice to give this one a go

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it’s a good thought, for sure. thanks andrew!

when i was building things up, I had this weird gut reaction against syncing pad patterns w/zilchmo changes, but i think it’s the right move. there’s still a ton of stuff to do to “be involved” when you’re playing that forcing this limitation doesn’t make much sense.

edit: cool, that was straightforwardish. added it to the upcoming v1.1 release candidate :slight_smile:

stoked for ur sounds, when you’re wified!

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+1 record patterns and asynchronous combinations.

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one just for dan
beat juggling session this morning

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Dan – this is genius and beautifully executed. Spent the whole day with cc and every pass was completely different and exciting.

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just got some time to install the update. WOW @dan_derks you are killing it. Very nice and i like the change in orientation for the ARC & the grids very fun!!

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I luv when the visuals are as cuddly as the music

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is live mode buffer refresh / re-record loop locked at around 8s length? cld b dope if had option to make shorter buffer refresh . . .__ also is an overdub on the pattern record avail . . ? im spun off this inspiration thank you for this all dan -MD

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finally got to really dig into this tonight…so neat…running two Quadrantid Swarm boxes into it…one on the left and input one on the right input.
absolute evil drone…
:stuck_out_tongue:
a few questions and a couple of suggestions.
(apologies if these were already addressed or just kinda crazy)

How do you restore the the original default rate after changing playback speed?

Would it be possible to overdub on a Pattern?

Could the clip sample loading fields be moved near the top of the parameters page for quick access?

Would using Alt for ARC Resonance control be possible?

Shouldn’t the numbers go up for resonance and not down?
(I have to turn resonance down to zero to get that screaming effect instead of boosting the resonance)

Could you move the shortcut buttons so they are next to their Grid keys?
Levels is next to it’s keys but Panning isn’t.
Could you switch Panning and Loops like so:

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(deeply confusing but) amazing work! really really fun. i have no idea what i’m doing but am still making some cool sounds just with random tester notes to get a feel for what’s happening. trying to jot down my initial still somewhat clueless impressions on the off chance they’re valuable at all but this is after half an hour or so, so i could be totally off base with these!

–would love a second alt key in the top right to make for easier access one handed. have now noticed that these are occupied for changing pages on the guide. i wonder if some of the screens could be combined? for how information dense the grid is it feels like you could potentially afford a ‘mixer’ screen with pan and level values.

–is there a panic/stop all playback? code? had a tritone that would. not. go. away.

–generally more control over master output/rec playhead would be nice. (seconding above suggestion about control of master live mode buffer duration) would love to be able to jump directly to a location in the buffer to overdub. something like: hold one of the pads temporarily jumps the write playhead to match the read playhead of the corresponding pad. i’m sure there’s a zillion reasons that specific action isn’t advisable, but one of the great parts of cranes over is how quick it is to do punch ins, would love to find a way to sneak that in here.

–overdubbing patterns would also be really good. i see someone mentioned that above too but just throwing out a +1.

–two thoughts about filters: 1) would be nice to have the lowpass and highpass available on one dial, op-z style (bypass at 12’oclock, counter clockwise to lowpass, clockwise to highpass). at least with arc, it seems like there’s so much resolution that it wouldn’t even sacrifice that much fine tuning. 2), ui scaling on the arc dials seems like it’s linear. would potentially like to devote more of the LEDs to to low range freqs to be able to see what’s close to fully rolled off and what’s sub.

–other arc thought: would be cool if the ‘hidden’ toggles underneath each bank for each arc function were user configurable in params. example, one option that i would love is changing playback speed via arc dial. for example, a lot of times i would likely take a volume knob and that over the arc start and end point controls–more of a loop window knob guy over here.

–it’s a bit difficult for me to tell the difference in pattern recorder state by light level. not sure how expensive it is to redraw grid LEDs, but a flashing grid key for record and a fully bright key for ‘playing pattern’ could make it more clear at a glance.

feels shitty to list so many suggestions when i’m still so fresh on the script, but i figure first impressions are especially valuable on more complex undertakings. anyway, to make up for all that boring stuff, here is what i cooked up in the couple minutes i had to spend with this thing!

thanks so much for releasing it, i can’t wait to take a look at the code!

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here is tonight’s installment of Late Night Noiz for Late Night Fiends…
MANGL and Cheat Codes

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wowowowow, so so so many cool things in this last batch of posts – thank you all for the energy + great ideas + excellent artifacts. holy cow.

@glia: feeding those delays sounds absolutely incredible – I love how the tonal stuff plays against the perc. wowowow

@Olivier: is that a flute of some sort?? that sounds so good! excellent use of the panning, as well.

@ypxkap: is this all just cheat codes with live buffers? i love how you found that rhythmic loop and the far-right stabs are just :kissing:

@SPIKE: WILD. this is deeeeeeeep, what are you feeding these???

onto the stuff!


i have three items for these on the v1.1/1.2 roadmap:

  • reveal loop points for rec playhead, to allow dialing in on specific sections of the looping 8 second recording buffer
  • settle on a way to punch in/out on the rec buffer. looking to implement a few behaviors:
    • looping record: basically same as it is now, where you can just keep the rec head engaged, but with the loop points you can window a section of the rec buffer and set up some nice diverse microloops for the playheads
    • 1-shot record: engage recording with a button-press + once it hits the current end point of the rec buffer, it stops recording
    • an alternate on the current “jump to the start point of the rec buffer and start recording” behavior that allows punch in/out at the current rec head position within the rec buffer loop
  • give an action to quickly flush a buffer (any of the three live buffers + any of the three record buffers)

a massive wishlist item for myself, personally. pattern_time, the library that handles recording + playback, does not have a built-in helper for overdub. maybe there’s a way to finagle the existing commands? once i can get my brain unflooded a bit, i’ll poke around but call for help if anyone wants to take a crack at implementing an overdub helper for pattern_time it would be super duper appreciated by everyone!

fwiw, i am also planning to add control over the time_factor, which will allow manipulating the actual rate of pattern playback! :slight_smile:


few notes:

  • on the [filters] screen, E1 actually scrolls through lp, hp, and bp! each pad can be set/tuned individually, or hold ALT while turning any of the encoders on this screen to affect whole banks at once.
  • the q control is actually unmodified from how rq is implemented in the standard softcut params. lower values create a smaller and smaller (and more resonant) window around the frequency. so, lower values = smaller window = higher resonance.
  • i’ll be adding an envelope onto these filter changes, to make them less severe!

other things

great idea!

user-configurable arc controls is actually how things worked in the first few test versions of cheat codes – I had an [arc] on-screen menu that let the user specify which param on which bank they wanted which arc knob to go to. it raised some design questions about how to help people remember what knob went to which param of which bank, but i actually ended up solving with the 4 grid buttons and never revisited!

in short, it’s still a personal wishlist item :slight_smile:

no shortcut, you just need to sorta jump around. you can also use the rate ( bank ) parameters. curious thought, though – maybe to add to the buffer flushing idea?

addressed a bit w/ buffer flushing, but also these keys in the zilchmo slice pause playback of the current pad (ALT + press to pause all pads in the bank):

 -   -   -  [ ]
 -   -  [x] [x]
 -  [ ] [ ] [ ]
[ ] [ ] [ ] [ ]

some of the sparse screens are getting filled with newwwwwww thiiiiiiings :slight_smile:

new_levels-m

^ @marcus_fischer + @martinmestres ^
the envelopes sound especially great on loops – they just decay off into the horizon. looks like 100ms gets a nice pluck for perc stuff, too! great ideas, y’all, thank you!


if i haven’t specifically commented on something, it’s cuz it’s a dope idea and it’s just wholesale been added to the list!

keep 'em coming and thank you so much for engaging so fully with the script!!!

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+izotope for the mix. i was just trying to figure out how it works and playing back off laptop speakers. after recording i put on headphones to realize the bass was totally overpowering. but the async did sound more intentiona/good on laptop speakers… ah well

i am not totally clear on your response re filters, but this is likely a situation where how much fun it is to noodle is interfering with my need to actually thoroughly reread the documentation. i have discovered the forth knob on the arc as of 10 minutes ago.

will definitely look at pattern time if i get a minute. weird because i feel like MLR is where i got the impulse to try to overdub patterns in the first place but i must have been thinking of MLRV or something.

sounds awesome!!

for sure, maybe this can help? (also, set arc 1’s encoder to the fourth option to monitor filtering):

default state of [filters] screen (filter set to lowpass):

filter-1-m

turn E1 on norns to the right (once for hipass, again for bandpass):

filter-2-m filter-3-m

hold ALT on grid (or K1 on norns) to affect all the pads in bank ( a ) and change the filter style + cutoff freq + rq:

filter-4-m filter-5-m

now, all the pads reflect these values (here, a1 and a11 are the same):

filter-6-m filter-7-m

so, you can either adjust each pad individually or affect all of them at once


hope that helped? it’s not thoroughly featured in the docs up top, will add for v1.1’s release!

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Thanks!
i’m running two Quadrantid Swarm boxes and two norns.
one norns with MANGL and the other with Cheat Codes.
the two Q Swarms are running into Cheat Codes and i loaded storm noiz into the Clips.
MANGL is running samples from Blade Runner, Priezor noiz and other things.

all of that is mixed and then fed into video synths for live broadcast on YouTube.

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