wowowowow, so so so many cool things in this last batch of posts – thank you all for the energy + great ideas + excellent artifacts. holy cow.
@glia: feeding those delays sounds absolutely incredible – I love how the tonal stuff plays against the perc. wowowow
@Olivier: is that a flute of some sort?? that sounds so good! excellent use of the panning, as well.
@ypxkap: is this all just cheat codes with live buffers? i love how you found that rhythmic loop and the far-right stabs are just 
@SPIKE: WILD. this is deeeeeeeep, what are you feeding these???
onto the stuff!
i have three items for these on the v1.1/1.2 roadmap:
- reveal loop points for rec playhead, to allow dialing in on specific sections of the looping 8 second recording buffer
- settle on a way to punch in/out on the rec buffer. looking to implement a few behaviors:
- looping record: basically same as it is now, where you can just keep the rec head engaged, but with the loop points you can window a section of the rec buffer and set up some nice diverse microloops for the playheads
- 1-shot record: engage recording with a button-press + once it hits the current end point of the rec buffer, it stops recording
- an alternate on the current “jump to the start point of the rec buffer and start recording” behavior that allows punch in/out at the current rec head position within the rec buffer loop
- give an action to quickly flush a buffer (any of the three live buffers + any of the three record buffers)
a massive wishlist item for myself, personally. pattern_time, the library that handles recording + playback, does not have a built-in helper for overdub. maybe there’s a way to finagle the existing commands? once i can get my brain unflooded a bit, i’ll poke around but call for help if anyone wants to take a crack at implementing an overdub helper for pattern_time it would be super duper appreciated by everyone!
fwiw, i am also planning to add control over the time_factor, which will allow manipulating the actual rate of pattern playback! 
few notes:
- on the [filters] screen, E1 actually scrolls through lp, hp, and bp! each pad can be set/tuned individually, or hold ALT while turning any of the encoders on this screen to affect whole banks at once.
- the q control is actually unmodified from how
rq is implemented in the standard softcut params. lower values create a smaller and smaller (and more resonant) window around the frequency. so, lower values = smaller window = higher resonance.
- i’ll be adding an envelope onto these filter changes, to make them less severe!
other things
great idea!
user-configurable arc controls is actually how things worked in the first few test versions of cheat codes – I had an [arc] on-screen menu that let the user specify which param on which bank they wanted which arc knob to go to. it raised some design questions about how to help people remember what knob went to which param of which bank, but i actually ended up solving with the 4 grid buttons and never revisited!
in short, it’s still a personal wishlist item 
no shortcut, you just need to sorta jump around. you can also use the rate ( bank ) parameters. curious thought, though – maybe to add to the buffer flushing idea?
addressed a bit w/ buffer flushing, but also these keys in the zilchmo slice pause playback of the current pad (ALT + press to pause all pads in the bank):
- - - [ ]
- - [x] [x]
- [ ] [ ] [ ]
[ ] [ ] [ ] [ ]
some of the sparse screens are getting filled with newwwwwww thiiiiiiings 

^ @marcus_fischer + @martinmestres ^
the envelopes sound especially great on loops – they just decay off into the horizon. looks like 100ms gets a nice pluck for perc stuff, too! great ideas, y’all, thank you!
if i haven’t specifically commented on something, it’s cuz it’s a dope idea and it’s just wholesale been added to the list!
keep 'em coming and thank you so much for engaging so fully with the script!!!