Thanks a lot! I reaaaaaaaallly failed to use the search :expressionless:

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Ok. I am having trouble getting any sound. OSC works, all good. But I dont get anything on the output. I loaded some basic samples ( the hainbach isolation loops :stuck_out_tongue: ) and i get nothing. I`m running the latest release 200604 but on Fates. matron and sc doesnt give any errors (just i2c hp but I am running fates) and the pset not read.

pset :: /home/we/dust/data/cheat_codes/cheat_codes-01.pset not read.
ERROR (i2c/hp) failed to write

All other scripts work input/output. Any ideas? Thanks. Sorry if I missed anything in the manual but i went thru it a couple of times.

hey hey! no worries, happy to help.

when you load a sample, cheat codes doesn’t assume you immediately want to use it. i think i’ll change that for 2.0, but for now you’ll need to reassign the pads to use the desired Clip slot – they are all set to Live by default.

for those without a grid, there is a specific process to follow, on page 21:

  • on the [loops] screen, hold K1 to access an alt menu
  • use E1 to switch to pad 16, which overwrites the values for the rest of the bank
  • use E2 to select the Clip you wish to load across all the pads
  • on this page, K3 will switch lines so you can do this with each bank

hope this helps!

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Hey. sorry for the late reply. Yes i got it working. Its perfect. i don’t know why i wanted to use it with samples and not with live sampling :))) its much more fun. Thanks for your help

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Hi all, I’m getting an error: init right out of the gate.

I’m using a norns/shield. at first I thought it was because I had the midigrid library on my norns so I erased my norns completely, loaded fresh firmware and installed cheat codes to make sure everything was factory standard.

Maiden
# script load: /home/we/dust/code/cheat_codes/cheat_codes.lua

# cleanup

# script clear

including /home/we/dust/code/cheat_codes/lib/cc_pattern_time.lua

including /home/we/dust/code/cheat_codes/lib/help_menus.lua

including /home/we/dust/code/cheat_codes/lib/main_menu.lua

including /home/we/dust/code/cheat_codes/lib/encoder_actions.lua

including /home/we/dust/code/cheat_codes/lib/arc_actions.lua

including /home/we/dust/code/cheat_codes/lib/zilchmos.lua

including /home/we/dust/code/cheat_codes/lib/start_up.lua

including /home/we/dust/code/cheat_codes/lib/grid_actions.lua

including /home/we/dust/code/cheat_codes/lib/easing.lua

pset >> write: /home/we/dust/data/system.pset

# script run

Engine.register_commands; count: 0

___ engine commands ___

___ polls ___

amp_in_l

amp_in_r

amp_out_l

amp_out_r

cpu_avg

cpu_peak

pitch_in_l

pitch_in_r

# script init

### SCRIPT ERROR: init

/home/we/dust/code/cheat_codes/cheat_codes.lua:578: attempt to call a nil value (method 'add_group')

stack traceback:

/home/we/norns/lua/core/norns.lua:126: in method 'add_group'

/home/we/dust/code/cheat_codes/cheat_codes.lua:578: in function 'init'

/home/we/norns/lua/core/script.lua:82: in function 'core/script.init'

[C]: in function 'xpcall'

/home/we/norns/lua/core/norns.lua:127: in field 'try'

/home/we/norns/lua/core/engine.lua:91: in function </home/we/norns/lua/core/engine.lua:89>

>> reading PMAP /home/we/dust/data/cheat_codes/cheat_codes.pmap

Which “fresh firmware”? What norns version are you running?

add_group was added in norns 200323

You might need to run SYSTEM>UPDATE?

EDIT: Although, probably unrelated - I get the following error after updating to the most recent norns version. This does not cause an init error, but just throws the error in maiden while launching.

# script run
>> reading PMAP /home/we/dust/data/cheat_codes/cheat_codes.pmap
m.read: /home/we/dust/data/cheat_codes/cheat_codes.pmap not read.
lua: /home/we/dust/code/cheat_codes/cheat_codes.lua:2005: attempt to index a nil value (global 'step_seq')
stack traceback:
	/home/we/dust/code/cheat_codes/cheat_codes.lua:2005: in global 'grid_redraw'
	/home/we/dust/code/cheat_codes/cheat_codes.lua:869: in field 'event'
	/home/we/norns/lua/core/metro.lua:169: in function </home/we/norns/lua/core/metro.lua:166>

But… does not error on subsequent loads. :thinking:

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Thanks, @okyeron the update did the trick for me :slight_smile:

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woop, apologies for totally losing track of this! thank you @okyeron and @Reinert_Wasserman, i’m so glad to hear it worked out! plz share your cheats!

@okyeron, that error pops up every so often and is totally innocuous, from what i can tell. i think it’s just a race condition which became a can of worms when i tried chasing it down before the refactor. i’ll take another swing at it tho! :revolving_hearts:

2 Likes

@dan_derks
hey there!

so i find my self using the Record Probability feature quite a bit as of late.

question…
is it possible to have a probability feature like that that would auto randomize a sequence on the play grid?
and…if possible…is there a way to apply something like that to the Filter movements?
:stuck_out_tongue:

1 Like

hey, sorry for the delay! in short, both should be possible with cheat codes 2 :slight_smile:

w/r/t auto randomize a sequence, do you mean randomly perform the shuffle function on an existing sequence? or do you just mean make a new random sequence?

2 Likes

correct…
perform the shuffle function on an existing sequence.

but now that you mention it…if it’s possible to have the option to auto generate a random sequence would be cool too!
:stuck_out_tongue:
thank you as always!

I remember @glia posting about using op-z to control cheat codes. Is it going to be a thing?

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a thing among many new things! soon soon soon :slight_smile:

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The live stream was wonderful. Thanks for sharing all the new improvements. You’ve really outdone yourself!

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Just watched until 52’. Already exited about the upcoming update!

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Had never used the crow outputs before, but using them to gate the 301 was so insanely convenient! Brilliant, @dan_derks! Can’t wait for 2.0!

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man… some incredibly inspiring sounds as I start my journey into the norns world. thank you for sharing your work and process with us!

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glad i’ve been lazy on keeping up to date with cheat codes…cant wait for 2.0 :slight_smile:

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Just spent my break during a hectic work day to watch 75% of the stream and holy cow do I want this script! Just made some fun stuff the other night using cheat codes as a backing effects rig. The session was one of my favorite in weeks, which then got nuked by an Ableton crash. Lol

Long story short, excited for the incoming release!!!

3 Likes

dove into cheat codes for the first time last night and I absolutely love it! I was a bit overwhelmed at first, but it’s so much more intuitive than I anticipated. still working through the basics at this point - which brings me to a question with a potentially obvious answer (apologies - I couldn’t find this in the manual): is it possible to ‘mute’ the audio in/thru while working with a live buffer?

clearly, the results would be far less predictable on a rolling buffer.

1 Like