ooo, i think i understand!
this will be best solved by cheat codes 2, which allows for up to 32 second sample import time + has a super direct “evenly slice the clip across the 16 pads” function.
once it’s out (2 weeks!), i’d say the best workflow for “i have a ton of very short 1-shot samples that I just want to mess with” would be:
- if you have a collection of one-shots, lay 16 of them out in a DAW allocating two seconds of per sample (that’ll get you to 32 seconds). export the whole shebang as a single 48khz wav file.
-
that file will be one of the clips in cheat codes – so you can do this with process two more times, if you want to have 48 one-shot samples mapped across the three banks of 16 pads
- load the file(s) as a clip(s) in cheat codes and assign a bank(s) to it(…s)
- you’ll do the quick action on the grid to evenly slice the imported clip across the 16 pads – once for each bank
- then, you can just go wild!
the best workflow for “i have a couple of longer 1-shot samples, like pads and single notes, etc” would be:
- lay as many of them out in a DAW as possible – up to 32 seconds – and export the whole shebang as a single 48khz wav file
- load that as a clip in cheat codes and assign a bank to it
- use the encoders on the [loops] page to establish your loop points for each section (eg. if you have four longer 1-shots then i’d say set the first four pads to each of those sections)
- copy/paste the first four pads into the rest of the pads
- for pitching…
- use
[x][x][ ][x] or [x][ ][x][x] on zilchmo row 4 to either halve or double pitch for each pad
- use the [loops] submenu to change the semitone offset for each pad
- then, you can just go wild!
super weird hack: because you can go down to -24st with the global offset and another -36st from there, you could feasibly take a 17 minute file, pitch it up 32x in Audacity to get it down to a 32 second file and then compensate for the difference in cheat codes. it’ll get some really nice aliasing in the process 
but yeah, in short, you definitely want to have a single file with a ton of sounds in it rather than files for each individual sound, because cheat codes works with three sample files.
also:
hopefully cheat codes 2 will help you feel freer to mash stuff up and get into the weird – i’ll continue to do the codebreaking sessions to highlight performance techniques and any process q’s that come up 