Seriously, 2000 deletions is the stuff of dreams.
@dan_derks I finally took some time to read the very helpful manual and play with Cheat Codes yesterday, and it’s amazing. Really, really appreciate all the work you’ve put into making it both playable – “intuitive” in a sense – and mind-bending. I’ve already used it to record part of a collaborative track I’m working on.
that said… there’s something weird going on with the 12 action on the 4th Zilchmo row on all banks (randomize start point). Even though it does appear to move the start point on the loops screen, the change doesn’t take effect immediately like it does with the 34 action (the play head continues looping from wherever the start point was before, until you trigger the current pad again), and the grid LEDs get stuck until you hit another Zilchmo key. Here’s the error I get in Maiden:
lua: /home/we/dust/code/cheat_codes/cheat_codes.lua:1337: attempt to index a nil value (local 'pad')
stack traceback:
/home/we/dust/code/cheat_codes/cheat_codes.lua:1337: in global 'cheat'
/home/we/dust/code/cheat_codes/lib/zilchmos.lua:245: in local 'sc_action'
/home/we/dust/code/cheat_codes/lib/zilchmos.lua:39: in field 'init'
/home/we/dust/code/cheat_codes/cheat_codes.lua:2090: in global 'zilchmo'
/home/we/dust/code/cheat_codes/cheat_codes.lua:824: in field 'event'
/home/we/norns/lua/core/metro.lua:169: in function </home/we/norns/lua/core/metro.lua:166>
Line 1337, though. That’s auspicious, right?