Hi,
today there was a bit of time to play with cheat codes. Long time no see… I tried to use the beta 4 but K1 seems to give up its function to lead back to the levels/tape/home/parmams page. The only way to cope with that is to login into Fates and reboot. I do not see any obvious error (but with regard to my low level of expertise this does not mean anything).
This is what Maiden says on loading beta 4
script load: /home/we/dust/code/cheat_codes2-beta4/cheat_codes.lua
cleanup
script clear
ERROR (i2c/hp) failed to write
including /home/we/dust/code/cheat_codes2-beta4/lib/cc_pattern_time.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/help_menus.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/main_menu.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/encoder_actions.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/arc_actions.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/zilchmos.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/start_up.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/grid_actions.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/easing.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/midicheat.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/arp_actions.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/rnd_actions.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/cc_musicutil.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/delay.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/euclid.lua
including /home/we/dust/code/cheat_codes2-beta4/lib/midicheat.lua
pset >> write: /home/we/dust/data/system.pset
script run
reading PMAP /home/we/dust/data/cheat_codes2-beta4/cheat_codes/cheat_codes.pmap
m.read: /home/we/dust/data/cheat_codes2-beta4/cheat_codes/cheat_codes.pmap not read.
Engine.register_commands; count: 0
___ engine commands ___
___ polls ___
amp_in_l
amp_in_r
amp_out_l
amp_out_r
cpu_avg
cpu_peak
pitch_in_l
pitch_in_r
script init
pset >> read: /home/we/dust/data/cheat_codes2-beta4/cheat_codes/cheat_codes-01.pset
pset :: /home/we/dust/data/cheat_codes2-beta4/cheat_codes/cheat_codes-01.pset not read.
ERROR (i2c/hp) failed to write
ERROR (i2c/hp) failed to write
output[1] initialized
output[2] initialized
output[3] initialized
output[4] initialized
So I played with the beta3-hotfix, trying to get acquainted with all the wonderful stuff, also to start gradually bringing my cheat cheat up to date (which will take a while).
There is one question so far and I apologize if this has been addressed in this thread or elsewhere and I just did not notice (please point me into the right direction if this has been done already):
I checked out the different timing options and also messed around with random patterns. While doing this I noticed that there seems to be some kind of interaction (?) between recorded patterns and random ones (not sure if this is true). The effect is that once I let CC create random patterns, if I stop the pattern, after some time (I assume it is the distro value so e. g. one or two bars) the pattern (the prevously recorded? the recent random?) plays again automatically. The only way to stop the pattern is to delete it (alt + pattern grid key). I would expect something like that:
- record patterns persist until the are deleted and can be started/stopped with the pattern grid key
- a random pattern overwrites a manually recorded one
- random patterns can be created be setting CC and pushing alt + r button
- as the pattern key lights up I assume I can use this to stop the random pattern (does not seem to work)
Might it be that there is a mode where recorded and random patterns for one buffer coexist and can be chained?? In which cases do patterns automatically start to play (besides after recording which is obvious)?
Is this a gross misunderstading of the implemented functionality on my side? I would be very grateful for some enlightenment.