release candidate 2: last-minute additions and tybg-level fixes

ADDED:

  • [euclid]: auto rot + auto off! increments either rotation or pad offset by specified value every time the playhead hits the end of the chain
    • selectable when holding K1 on the right-side controls
  • [euclid]: when euclid is firing off, pad presses are not voiced. instead, they assign the euclid voice’s base pad
    • this creates a super fun way to swap pad triggers without interrupting rhythmic flow
  • [arps]: pads will arpeggiate between the last-pressed batch (see PARAMS > grid/arc patterns > arp hold style to switch between this default and “additive”). super playable!

FIXED:

  • finally found the delay feedback issue (thank you for the report @ypxkap!) !! really dumb, just an incorrect variable that would use pad ID for softcut voice ID
  • when pads were enveloped + paused, small blips of sound were audible as the envelope state was checked
  • restoring a collection from a previous beta would cause errors due to new table entries
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thanks for that euclidian pad press change. I can’t wait to try it.

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docs are getting theeeeeeeere. this look alright to folks?

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It’s looking beautiful Dan!

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hi! must be missing something simple but I can’t seem to get the live buffers for 2 & 3 to record fresh input if 1 has already recorded something? I am switching them at the bottom of the grid but it seems to default to copy what’s in 1 across to the others. Is there a menu setting that would be causing this? thanks!

hey hey – weird, not seeing this on the RC2 posted a few days ago and definitely not a feature.

to test, I did the following:

  • started a fresh session
  • enabled Live buffer 1, recorded audio in
  • enabled Live buffer 2, recorded audio in
  • enabled Live buffer 3, recorded audio in
  • used ALT + first buffer assign button on bank a
  • used ALT + second buffer assign button on bank b
  • used ALT + third buffer assign button on bank b

just to check, are you assigning your banks to the three different buffers? should look like this – also, @tyleretters, I love GridStation!!:

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big doh,apologies I didn’t realise they needed assigning!

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ah, that’ll do it! it’s also super fun to tell different pads in a bank to reference any of the 6 source buffers – but this also means there’s no automatic “buffer 2 goes to bank 2” pre-assignment when you start the script. they all just default to Live buffer 1 and let you take it from there :slight_smile:

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more than allright!

wow

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Man I’m so excited. I purposely just finished building a grid, just for CC2 and its delay! Can’t wait to learn to use cheatcodes 2 and the grid!

Thanks so much @dan_derks

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Hi,

attached you will find the beta version of my cheat codes cheat sheet. Some remarks about the state:

  • I mostly documented how to use the grid; this is highly selective but a side product of me working with cheat codes; also I think Dan’s documentation will be the main source of information and this cheat sheet might serve as a supplement.
  • I am aware of the fact that the current version is not terribly consistent as to the mode of presentation, shades, fonts and so on. The sheet originally came from some of my notes and as I went along I started to document more features.
  • You will probably find errors and misunderstandings on my side, please let me know.
  • I am not sure this is the ideal print version (some shades seem to be to light)
  • This is based on an SVG (made with Inkscape); if you feel like making your own cheat sheet based on this let me know and I will publish it on Github as soon as possible. I will do this anyway but first I wanted to somehow complete the current version and (if my time allows) incorporate possible feedback.

cc-cs-beta-1.pdf (240.4 KB)

Anyway, I think it can be of some help while exploring this wonderful application. Thanks a lot to Dan!

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short little doodle while testing cc2 – watch out there is one sound that is a little bit too loud towards the end lol. got super into the groooooove on this one! i’ve been having a blast with the new delay page and really trying to master the arps too!

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Wow this sounds amazing!

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Feel like a “dummy” for asking but are you able to “overdub” over an existing pattern once it has been recorded? I looked through the manual but did not see any mentioning of a feature like this?
Thanks in advance Dan! :wink:

There is a feedback option. I think it just overdubs when you have it on 100%

Where is there a reference to “feedback” in the pattern recording section of the manual?

Are you talking about using “feedback” on the delay page?

It’s on page 19 on the 1.3.1 manual. You can find the feedback option in the params menu. Its not a delay thing but a record thing. Sorry don’t have the norns in front of me

Hey thanks for the help but I think we are talking about different things still. What I am asking has nothing to do with recording audio into cheat codes.

I’m asking if it is possible to overdub new button presses in with the ones you have already recorded when making patterns.

Oh oops my fault i was thinking of overdubbing as a audio record way :confused:

Hi Dan, I think we discussed this above… I’m hoping to have a live workflow where I record a live percussive loop in and then have that rhythmically divided across the whole live buffer. I guess this means dynamically allocating the buffer size on first pass of live recording which I think is what we discussed above. Is this possible and something thats proposed in the coming update?