I know many of you have backgrounds in music or have studied Sonic Arts or Electroacoustic at school, so I figured this would be a good place to ask for some solid advice in regards to computer music making, the exploration and understanding of sounds, and some of the things that one might deem essential for a beginner who is interested in starting his journey.
Currently, I’ve started learning SuperCollider (literally just started a day or two ago) and so far I’m very keen on its approach; on top of that I am awe-inspired by some of the music people have been creating with it. But aside from learning the program, its programming syntax, what are some other things I should perhaps learn in conjunction with my study in SuperCollider? It is only a tool after-all.
In order to actually know how to create the sound or the noise that I want - ultimately I need to acquire a solid foundation and knowledge in sound synthesis, correct? Does anyone have any resources or learning materials they would recommend (that might be suitable for a beginner) ?
With so many tools and methods of making music these days, it was a little daunting at first - like going to the supermarket and being confronted with plethora of choices: software synthesis, hardware synthesis, modular synthesizers, programming. Anyways, i’m pretty glad to have decided on programming (SuperCollider) since I am not completely foreign to programming in general, but mostly I think it was so I could avoid the trouble of being confronted with so many software (plugins) choices down the road. Knowing myself - Gear Acquisition Syndrome would be a big problem. So in that respect, having everything in the form of a programming language is pretty appealing - and a good medicine. lol.
But now that I’m clear on the tool and am spending time learning it, I’m curious about the other aspects and areas that I need to expose myself to: a solid foundation in synthesis? compositions? the understanding, analysis, and exploration of sound? as well as the overall music creating process when it comes to Computer Music - especially in the areas of Ambient, Drone, Glitch, Experimental kind of music.