So I don’t know if or when I’ll ever play Star Citizen, but goddamn is this groundbreaking tech:
Been doing some world-building over the years, and everything I’ve ever wanted in map-making software is seemingly right there (apparently full-scale, spherical worlds, a hybridization between intentional design and procedural generation, and I can’t imagine that similar handling of architectural and infrastructural features would be beyond the realm of possibility, either).
That game (along with the perks of custom firmware) is the only reason I ever bought a PSP. It’s still one of my favorites and had such an interesting aesthetic (constraints of poly-count and resolution and how they were utilized so effectively, in some ways reminiscent of what made MGS special).
I lapsed in the GBP and GBC eras, but my cousin had Ghost Babel, and I remember being pretty impressed by what it pulled off on the system. I played it a little on emulators way back, but, like MG1-2, I never got too deep into it–to my great chagrin, as it so happens, having been a longtime fan of the series (I had the Japanese language demo of MGS when I first got a Playstation and played it over and over, maybe more than the actual games I had on hand). I imagine I’ll give it another spin whenever the Analogue Pocket comes out.