Yes, it’s hilarious!
I’ve put way too much time into Path of Exile since the 3.0 update. I know it’s a bit less intellectual than most of what’s in this thread, but I have a serious soft spot for Diablo-style loot piñatas. It’s the butter-filled comfort food of games, and the new update really hit the target.
Earlier this year, Breath of the Wild immediately entered my top ten ever, along with The Talos Principle last month (although Talos almost fell from grace during one of the ending challenge sequences…). I loved Talos in the way that I loved The Witness, and Breath of the Wild captured a similar idea. There’s a lot of joy to be found in games that skip all of the tutorial sequences for the sake of discovery and epiphany. (Side note, if you haven’t played the Witness, put every other game on hold)
I suppose Breath of the Wild’s first hour is a tutorial plateau, but the following 100+ hours are pure exploration. It also has the most unusual structure I’ve seen in an adventure game. There’s a great (spoiler-filled) analysis here: https://www.rockpapershotgun.com/2017/03/13/what-can-rpgs-learn-from-zelda-breath-of-the-wild/
Matthew Brown’s series of Logic games is incredible. Hexcells, Squarecells, and Crosscells are all highly recommended for puzzle fans. The later puzzles in each games have a story-like quality to them despite their abstraction. I would start with Hexcells if you only buy one.
Stellaris had my attention for a while earlier this year. I plan on getting back to it soon. For strategy lovers, there’s quite a lot of content. It’s almost more of a generative story platform with the way that exploration and events are handled.