Yes absolutely, that’s the (only) purpose of this entire thing¹.

¹ i mean not cheat codes specifically, but any norns script.

1 Like

Damn. That is so cool. Great work!

1 Like

Cheers! It’s a bit of a kludge and i dream of it being implemented closer in the norns itself since it’s a bit antithetical (because multitasking), but it does the job. I use it almost every day.

Happy to hear if it brings you joy (and free inputs) :green_circle::large_blue_circle::upside_down_face::red_circle:

1 Like

Really love the combo OP-Z and norns. Great work with this! I have some issues with pops and clicks in the audio (see attached). I have turned off USB charging. I have read above but maybe missed something. Is there a solution for this?

Thanks a lot!

1 Like

Hi @Nick_Martin and thanks for the kind words, I am very happy with this combo.

The pops in your recording sound familiar. I don’t have a great diagnosis for the pops and clicks unfortunately, i believe it is simply because of processing limitations. What the script does is it runs a parallel process which routes audio between the two devices. The process takes surprisingly lot of CPU power on norns, and the realtime nature of audio processing, such as on norns, is unforgiving.

I’ve registered the issue earlier on GitHub and some remarks about it. A recentish update I made separated the norns → OP-Z and OP-Z → norns audio connections, and enabling only the one you want to use seems to help.

Sorry i don’t have an analytical or implemented, final solution for it. If anyone has ideas to try, they would be most welcome.

In my own experience this happens with some norns scripts, but not all. Also make sure to give enough :electric_plug: electricity to norns; I have two power sources with norns shield and the lower ampere one creates more of this paraphenomena than the other with higher amperage.

Alternatively, put loads and loads of reverb on it and consider it procedural/generative (sorry not a helpful joke).

Cheers!

1 Like

Thank you for the answer!

This is actually only running this script and if I run another script it’s not really effecting this.

I noticed if I plugged in the WiFi adapter it became worse.

I tried a couple of different cables but it didn’t change anything.

If look at the Norns it’s only around 23-30% cpu running less concepts with audio running through USB.

I’m actually experiencing a lot of latency as well. It seems that the pops come from that. Is latency something you experience as well?

If this became part of the Norns system as you speak of above, would that bring down the CPU usage?

Thanks!

This is not too surprising. The WiFi adaptor and the other device are competing for bandwidth on the single USB bus. One of the main benefits of the norns/shield audio hardware is to avoid the contention on the USB bus allowing the audio interface to run at much lower latency (and smaller buffer sizes) than a USB connected interface will ever be able to hit.

Yeah i thought so too. Just wanted to test what happened and report for future references :slight_smile: